“Shadow of the LittleBigColossus” Proves LittleBigPlanet’s Brilliance

As I’m sure you’ve heard by now, Sony and Media Molecule recently hosted an event at Parsons The New School for Design challenging teams of students to learn the LittleBigPlanet level editor and see what they could create in 24 hours. At the end of the challenge, “Shadow of the LittleBigColossus,” a stage inspired by Sony’s PS2 classic Shadow of the Colossus, took home the grand prize. One of the students who helped build the level was invited to post about the experience over at the PlayStation blog this morning, and trust me, you’ll want to give it a read. Learning about the team’s 24-hour design process and the capabilities of the LBP toolset is pretty amazing. A video presentation of the finished level has also been released, and I’ve embedded that for your viewing pleasure below.

“Shadow of the LittleBigColossus” Proves The Only Thing “Little” About LittleBigPlanet Is Its Name [PlayStation.Blog]

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!