12 Minutes of Metal Gear Solid V: Ground Zeroes PlayStation 4 Gameplay


Holy gameplay footage, Big Boss!

In addition to revealing the PlayStation console exclusive “Déjà Vu” bonus mission during the PlayStation 4 launch party, Konami has released a developer walkthrough showcasing 12 incredible minutes of Metal Gear Solid V: Ground Zeroes gameplay running on a PS4. The footage, capturing the events of a Side Ops side mission, shows Snake sneaking into a base to make contact with an informant and retrieve a piece of intel before escaping the compound by any means necessary.

The seemingly blind enemy AI vision is a bit concerning for a hardcore stealth game, but the designer mentions at points that the mission has been modified for demonstration purposes so I’m fairly certain the difficulty was purposefully set at a lower level than what the actual game will offer. Other than that, the scale of the environment as well as the wealth of choices on how to approach each objective is nothing short of remarkable. Just the dynamic way that objectives and the battlefield change has me the most excited. Like how he first calls in a helicopter evac but fails to keep the chopper from being shot down, and thus has to find a different way to get the hell out of dodge.

Open world Metal Gear Solid tactical espionage action for the win!

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!