Army of Two Sequel Confirmed for PS3, Xbox 360 and…PSP!


After much rumor and speculation, Army of Two: The 40th Day, the sequel to last year’s good-but-could-have-been-better co-op shooter Army of Two, has finally been officially unveiled by EA. In their next mission, the two-man army of Salem and Rios will head to Shanghai, China to solve the mystery behind a series of orchestrated catastrophes that have left the city in shambles. EA Montreal — developer of the original game — is promising a “bigger, better, more organic and immersive co-op experience” in the sequel, along with an even deeper customizable weapon arsenal.

“With ARMY OF TWO: THE 40th DAY, we’re pushing the tactical two-man military team into new battlegrounds offering a completely organic and rich co-op experience to deliver an action-packed co-op shooter this winter,” says Reid Schneider, Executive Producer, EA Montreal. “As chaos blankets Shanghai, China, you must rely on your partner to survive as you weave through a broken city left devastated in a mysterious wake.”

Like the first game, Army of Two: The 40th Day will be released on PS3 and Xbox 360. But surprisingly, a PSP version is also in development for this installment. I am very interested to see how EA goes about adapting the game to portable play. All three versions are scheduled to launch this winter.

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!