Army of Two: The 40th Day Launch Set for the 12th Day of January

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EA Montreal’s co-op shooter sequel Army of Two: The 40th Day has an official ship date, and like many other big games it’s skipping the ’09 holiday season in favor of an early 2010 launch. The PS3, PSP and Xbox 360 third-person shooter will ship on January 12th in North America, preceded by a January 8th European launch.

Release date set, EA has also announced its pre-order incentive for Army of Two: The 40th Day, and to no surprise it’s a pre-order bonus that bugs the hell out of me!

Early adopters will get exclusive access to the Extraction multiplayer mode in which four players team up and fight through waves of enemies as they work through the city and attempt to escape alive. Now, this Extraction mode will eventually be unlocked for all players, but those who pre-order will get to play it all by themselves for a whole month. One question though. What if people don’t rush out to pre-order the game? Those who do pre-order will have a multiplayer mode they potentially won’t have enough fellow players to play with. Of course, I also have a problem with game modes like this being withheld, even if it’s only a temporary deal. It should be included with the game for all paying customers, not locked away to those who pre-order.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!