With Assassin’s Creed: Unity coming exclusively to PC, PS4 and Xbox One, gamers who have not yet decided to update to the new console generation probably feel left out of the annual Assassin’s Creed holiday season release hype. No worries, there’s another new Assassin’s Creed game coming out this fall, and this one’s only going to be on PS3 and Xbox 360.
Assassin’s Creed: Rogue is set to take place during the Seven Years War across 18th century North American locales such as the New York City, the Appalachian River Valley and the Artic Circle.
Rogue derives its name from its main playable character, Shay Patrick Cormac, an Assassin who has gone rogue so to speak after suffering some sort of betrayal by The Brotherhood and is now hunting Assassins as a Templar. That should provide a interesting change of perspective from the Assassin’s Creed norm.
Shay is armed with familiar swords and, of course, his trusty hidden blade, but his main weapon is the new air rifle and its various ammunitions, as well as different types of grenades used to distract, kill or stun enemies. Naval combat and exploration also makes a return as players will be able to sail the icy waters of the North Atlantic Ocean and lookout for icebergs and glaciers aboard the good ship Morrigan.
Watch for Assassin’s Creed: Rogue on store shelves this November 11th.
I’m definitely curious to play through this, but I loathe the idea of playing it only on PS3. I find it sort of funny that Ubisoft is calling this the end of the NA Trilogy. There was very little (if any real connection between AC III and AC IV Black Flag (aside from the fact that the both were set in the North American hemisphere).
If the game does stray from the formula, it could be fun. But if straying from the formula means simply playing as a Templar….yawn. At least Unity has the potential of co-op story missions.
Regardless, November is going to be a busy month.
freemantim I wouldn’t be surprised at all if sometime early next year Ubisoft puts out an HD “definitive edition” of Rogue for PC/PS4/Xbox One. At least I see no good reason why they wouldn’t do so. With the assets in place just needing to be upscaled it doesn’t seem like it would require much additional effort, especially already having the experience of cross-gen development on AC4 and Watch Dogs.