Atlus Wisely Delays Class of Heroes, Steal Princess

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Atlus USA’s commitment to fiddling with its release schedule continues this week with two more game delays, both for entirely different reasons.

Previously scheduled to ship for PSP next week on April 7th, first-person dungeon crawl RPG Class of Heroes has been pushed all the way back to June 9th after a “show-stopping bug” was found at the very last minute. Kudos to Atlus for finding the bug and not pushing the game out the door unfixed like we all know many publishers would do without a moment’s hesitation.

“Just days prior to manufacturing, a show-stopping bug was discovered,” explained Aram Jabbari, manager of PR and Sales. “We will under no circumstance ship a product with foreknowledge of such an issue, and so we must delay the game to resolve the problem and deliver a final product to our fans that lives up to the high standards we aspire to and that they deserve.”

Pushed from April 21st to May 19th, DS puzzle-platformer Steal Princess had its release date adjusted not because of any last-minute bug discoveries, but due to the game’s niche market appeal and Atlus’ desire to find the optimal time to release the title to prevent it from getting lost in the shuffle.

“Releasing a few weeks later gives us more time to familiarize gamers with this creative, original title,” stated Tim Pivnicny, VP of Sales and Marketing at Atlus. “Because Steal Princess will be available through fewer sales channels and in smaller quantities than other Atlus releases, finding the optimal launch conditions is critical to ensuring that this daring new release avoids getting lost in an already busy April.”

Steal Princess has also now been added to the Atlus Spoils program. All launch copies will come with a pack-in mini-poster.

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