Ayo The Clown Kickstarter Will Put a Smile on That Face

Entering its final week, Cloud M1’s Kickstarter campaign for 2.5D platformer Ayo The Clown is fighting to gain momentum for one last push to reach its $30,000 target. Currently, the campaign has raised a little more than $11,000.

Inspired in part by classic Nintendo platforming icons like Kirby, Mario, and Yoshi, Ayo The Clown tells a story about the titular Ayo on an adventure to search for his runaway dog companion Bo. The vibrant game world oozes a playful charm, the characters and environments lit and modeled in such a way that they sort of resemble vinyl figures you just want to reach out and grab through the screen.

A playable pre-alpha PC demo is available to download here. I snuck in a quick 10 minute session and had a blast. Even for pre-alpha, the core gameplay, visual style, and world design are fun and engaging. Of course, I’m a total collectible junkie, so the abundance of gems, comic pages, accessories, and ability pick-ups to grab had me hooked from the first jump.

Apparently there has been some concern about the fact that the main character is a clown, so much so that the developers are going to run a survey to see if people would like them to change the character to another profession. Could an irrational fear of clowns really be torpedoing this campaign? Honestly, I’d hate to see the developers have to compromise their original vision just because some folks might not like clowns (especially since Ayo is cute as a button), but I suppose doing that to ensure the game gets developed to its full potential would be better than not reaching the minimum funding goal. The game also has robust outfit and accessory customization, so I guess in the end it shouldn’t matter what Ayo’s character starts as if you’re going to be able to change up his costume anyway.

Either way, it would be a shame for a game so joyful, loveable, and endearing to go unfunded. Hopefully more gamers give it a shot over these final days.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!