Battlefield 4 Raises the Military Shooter Bar this Fall


Late last night or very early this morning, depending on which coast you call home, EA DICE lifted the veil on Battlefield 4 with an announcement trailer and a 17-minute gameplay video (both embedded at the bottom of the page). A little Rihanna followed by some Bonnie Tyler.

Battlefield 4 will be out this fall, officially confirmed so far for PC, PS3 and Xbox 360. PS4 and the next Xbox also seem like obvious destinations given the game’s mind-blowing visuals, however in an interview with Battlefield 4‘s creative director avoids all talk about next-gen development. According to the same interview, there are no plans for a Wii U version.


Putting platform destinations aside, Battlefield 4 is promising to deliver interactive entertainment that is more “human, dramatic and believable” than ever before, all thanks to DICE’s proprietary Frostbite 3 engine. Battlefield 4 will also bring the epic scope of the series’ multiplayer design to the single-player campaign, including things like massive environments, dynamic destruction, squad command, vehicles and persistent progress tracking for an element of social competition.

“We are so humbled and proud to debut Battlefield 4 on a global stage with simultaneous events in San Francisco and Stockholm. To be this early in development, and to already be so polished is a huge achievement for the DICE team and reflection of their passion and commitment to driving the franchise forward. Today’s demo was just the beginning — we have so much more in store,” said Patrick Soderlund, Executive Vice President, EA Games Label. “It is thrilling to witness peoples’ reaction when seeing the game for the first time. It really makes you realize that we are at the beginning of a whole new era for gaming. As artists and craftspeople, we are focused on creating a dynamic, open design that brings people together with amazing, surprising unscripted moments that they’ll talk about for days. That’s the beauty of Battlefield.”


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Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!