Bayonetta Returns as a Wii U Exclusive


When Nintendo unveiled Bayonetta 2 as a Wii U exclusive during its NYC preview event earlier in the week, I could totally hear the collective gasp from the gaming community at large blaring through my headphones as I watched the announcement online. Gasps of horror and disappointment from fans of the original who have no interest in buying a Wii U and thus will miss out on the sequel they’ve been craving, and gasps of pure delight from gamers with no console allegiances who are simply thrilled that one of PlatinumGames’ underrated gems (they have many!) is actually getting the sequel it deserves. I’m part of the latter group.

The Wii U, or exclusivity on any single platform, wouldn’t be my first choice either, but the important thing to understand is that Bayonetta 2 probably wouldn’t even exist if Nintendo hadn’t stepped in and thrown its publishing weight behind the game’s development. In a perfect world it would be wonderful for the sequel to also appear on PS3 and Xbox 360, but this isn’t a perfect world, and we should all be happy that there will be a sequel at all.

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.