Be Ready to Lockdown Your Thief Pre-order After Watching this Mission Playthrough


Still on the fence about the new Thief as its February 25th launch creeps ever closer? Take 17 minutes out of your day to watch this gameplay walkthrough of the game’s opening chapter and I bet you’ll be won over to the stealth side by the immersive atmosphere, gorgeous visuals, and compulsive thievery which sure looks like it’s going to be quite addictive for OCD collectible junkies (that’s me!).

The dumb guard AI is an area of concern. I mean come on, has game design really not advanced beyond the whole “Hey, what was that? Gee golly, I could have sworn I saw something over here, but I guess that torch magically going out was an act of God. I better go back to patrolling as if nothing suspicious is going on.” line of guard logic? Of course, I don’t want to be too quick to pass judgment. This playthrough is from the first chapter, and like a lot of developer demos I would imagine that the difficulty is turned all the way down and all “crutches” are turned on to make sure the demo goes without interruption (no one wants to watch a walkthrough if a developer is constantly dying and retrying). As far as I know a lot of the hand-holdy stuff will be optional.

Either way, the game looks like a sneaky good time. At least I’m eager to play it. Now I just need to get my hands on a PS4…

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!