The one thing that I hope Valve sorts out with Half-Life 3 (whenever it comes out) is a less obvious level load stumbling block. I can understand this Mod having the same load points as the original Half-Life, but the sudden halt in momentum due to loading up the next section of the game is jarring. Loading levels at a elevator a la Portal/Portal 2, or at the start of a new “movie” in Left 4 Dead 1 and 2 makes sense, but having to wait while a level loads while sitting on a train car during the opening sequence just feels antiquated. Replaying Half-Life 2 a while back I was reminded of just how jarring this aspect of the Source engine is when I was driving the buggy through the tunnel on my way to the coast. Driving into the tunnel at full speed, only to hit a load point, wait a minute or so, and then have the buggy zooming out of the tunnel at full speed without the same sense of direction and speed due to the load (plus add in the bright dynamic lighting as the buggy shot out of the other end of the tunnel) caused a weird sensory overload for a second.
Source is obviously a fantastic and versatile engine, but level streaming is one thing that should be addressed, or make up-coming load points more obvious so that the transition isn’t so jarring.
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