The next generation of Call of Duty FPS warfare begins this holiday with the multi-platform release of Call of Duty: Ghosts. Yeah sure, it’ll be out on PC and PS3 and PS4 and Xbox 360, but per series tradition Activision and Infinity Ward have worked a deal to position Xbox One as the lead platform thanks to exclusive first dibs on downloadable content.
So, what’s new about Ghosts? Well, Infinity Ward’s main goal has been to create a new storyline and cast of characters that players will become emotionally attached to. For this, Stephen Gaghan, writer of Traffic and writer/director of Syriana, has been hired to write the game’s story.
On the gameplay front, Ghosts will finally incorporate FPS mechanics like run-and-slide and peek-and-lean for aiming around corners and cover. Multiplayer will also evolve to include even deeper avatar customization as well as more dynamic maps that will be impacted by major natural events like earthquakes and floods, and altered by player-driven traps and destructible environments.
But of course the star attraction of Ghosts is sure to be the new canine companion that will function as a key member of your squad of ghost operatives and drive home the theme of emotional attachment. As an animal lover, I like this idea and hope they pull off the interaction with man’s best friend better than Fable ever did. Having just had my beloved pet Australian cattle dog of more than 15 years pass away earlier in the year, though, I’m prepared to cry like a baby if at some point the dog ends up dying.
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