Capcom Announces We Love Golf!

We Love Golf!

Capcom has teamed up with Camelot Software Planning — a studio known for its stellar work on the Mario golf and tennis games and the first Hot Shots Golf — on the development of a new motion-controlled golf title for the Wii entitled We Love Golf!, which is scheduled to hit North American shores sometime in 2008.

“Camelot’s pedigree in this genre, coupled with Capcom’s creative expertise, is a virtual hole in one,” said Nique Fajors, vice president, marketing, Capcom Entertainment. “Combining an already great game concept with the exciting innovations possible on the Wii is a winning formula for an amazing experience for gaming and golfing fans.”

No screens or art to share with you yet, but hit the jump for the game description and features list, as provided by Capcom

Product overview:

We Love Golf! transforms the Wii Remote into a virtual set of golf clubs, creating the most immersive golfing experience available off the greens. This new title is being developed in partnership with Camelot Software Planning, best known for developing successful sports games for home systems, including Hot Shots Golf and the Mario Golf series.

We Love Golf! presents a realistic golfing experience with a fresh new spin incorporating the Wii Remote’s unique motion-sensing functionality. Players will use the controller to choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist. Just as on a real course, gauging wind conditions, correct club selection and careful reading of the greens are all essential for victory. A variety of game modes, multiple characters, and unlockable content will provide endless hours of putting heaven.

Key features:

• Fully immersive golf game turns Wii Remote controller into a virtual set of clubs
• Engage in single player or up to four-player head-to-head competitions to see who is the ultimate fairway champion
• True-to-life golf physics – pick the right club, line up shots, factor in wind speed and direction
• Dramatic, telecast style presentation brings players into the game as they watch their shots fly through the air or sink into the hole
• Multiple game modes ranging from tournament, training, special mini-game style challenges and more
• Unlock new playable characters, courses and more by playing through the various game modes
• Multiple courses, each with their own unique obstacles provide a variety of settings and challenges
• Several different playable characters, each with their own look, personality and play style
• Dozens of accessories, costumes and clubs affect everything from the look to the feel of the game

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