Capcom Gamer’s Day Game Announcement Round-up

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Capcom definitely delivered with its “Megaton” announcement of Street Fighter IV earlier in the week, but that’s not all they had up their sleeves. At its Gamer’s Day event, Capcom has also made enough exciting game announcements to sink a ship. Many of them I’m sure you’ve already heard about, but only today is the embargo officially lifting on much of the news.

First and foremost comes the rebirth of Bionic Commando for PC, PS3 and Xbox 360! The NES classic is being brought into the “next-gen” starring Nathan Spencer, a technologically advanced super agent made by the Federal Bionic Armaments Development Division who is falsely imprisoned and set to be executed before terrorists unleash an experimental weapon on Ascension City and he’s called back into action. The grappling hook swing mechanic that put the original game on the map is back in full force, utilizing the power of today’s latest console and PC hardware to take things to the next level. As Nathan Spencer, you’ll use his bionic arm to traverse the ruined city, swinging, rappelling and climbing buildings and canyons, and take out enemies hanging upside down, mid-swing, up close in personal in melee combat, or by grappling large objects like cars and boulders and tossing them around. A release date is still TBA. Until further details come around, swing over to www.bioniccommando.com for more.

That’s not all, folks. Capcom has also announced that the criminally under appreciated PS2 classic Okami from last year is getting a port over to the Wii. Details are still slim, but obviously the game’s “celestial brush” play mechanic is a perfect fit for the Wii Remote, and thusly the controls are being rebuilt around the motion-sensing interface. With Clover having been disbanded, I’m sure you’re probably wondering who is handling porting duties. Well have no fear fellow Okami fans, Daxter and God of War: Chains of Olympus developer Ready at Dawn is on the job. Okami for the Wii is currently scheduled for a spring 2008 debut. We’ll keep you posted as new info surfaces.

Continuing its strong multi-platform initiative, Capcom has now revealed plans to bring Lost Planet: Extreme Condition, the hit sci-fi third-person shooter previously released on the Xbox 360 and PC earlier this year, over to the PS3 in early 2008. Best of all, every bit of downloadable content that has been made available on the 360 and PC thus far will be included in the PS3 version. That means 16 multiplayer maps and special add-on characters like Mega Man and Dead Rising‘s Frank West will all be there right out of the box!

Development on a new title called Dark Void has also been revealed today. Not much specific is being given up at this point, but according to the press release the game is a “a groundbreaking combination of fast-paced vertical combat mixed with mid-air and on-foot action.” Airtight Games is developing the title for a winter 2008 release. Which platforms it’ll be showing up on has not yet been disclosed.

On the downloadable game front, Capcom has announced a new title and provided release dates on a few others that have already been in the pipeline. The new title is Commando 3, an arcade-style shooter coming to PSN and the Xbox Live Arcade in December for $9.99 (or 800 Microsoft Points). Previously scheduled for this year, Super Street Fighter II Turbo HD Remix now won’t be showing up on PSN and XBLA until Q1 2008, and the board game/RPG hybrid Talisman isn’t coming to PC, PSN and XBLA until next April. Rocketmen: Axis of Evil, however, is still on track to launch for PSN and XBLA by the end of this year.

And on one final note, Devil May Cry 4 has been locked in for a February 5, 2008 ship date for the PS3 and Xbox 360, so pencil that into your calendar and start saving up.

Whew! That about wraps things up for now. But don’t go too far, I’ve got a mass of new videos and screenshots for many of the aforementioned titles that’ll be going up throughout the day. Stay tuned…

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!