I hate to sound like “Captain Obvious” here, but Space Bust-A-Move is, well, Bust-A-Move…in space. Adorable twin dragons Bub and Bob are back for another bubble-popping adventure, this one taking them on an intergalactic quest to collect Cosmo Bubbles and rescue the galaxy. And, well…the game plays just like all Bust-A-Move (aka Puzzle Bobble) games before it!
And that’s a very good thing, because the Bust-A-Move franchise is widely regarded as one of the true classics of the match-three puzzle genre.
For those who haven’t played a Bust-A-Move game before, it’s really quite simple. A formation of different colored bubbles gradually falls down the screen and you have to fire bubbles up at the sinking formation to clear the playing field before the bubbles hit the bottom of the screen. You do this by matching like-colored bubbles in clusters of at least three, and as you play you’ll learn different strategies that help you clear bubbles faster and earn higher scores, such as ricocheting bubbles off the side walls to angle them into tight groupings and finding ways to clear bubbles high up in the chain to trigger those that are underneath to fall from the screen on their own.
As you get further into the game and the difficulty cranks up, luck of the draw occasionally plays too much of a role in whether you win or lose – sometimes you’ll start a level with a string of colors you simply can’t use, and by the time you get the colors you do need it’s too late and you fail – but all in all the Bust-A-Move formula is great fun and wildly addictive.
Specifically relating to Space Bust-A-Move, though, I do think Taito could have come up with a better touch-screen interface. The game is supposedly compatible with the DS paddle controller Taito released in Japan (I don’t have one so I couldn’t test it to confirm), but if you’re not an importer you have to choose between regular D-pad controls or a somewhat clunky touch-screen method in which you use the stylus to tap left/right arrows on your ball launcher to aim and fire. The controls work, but they aren’t exactly ideal. Thankfully the D-pad mechanics are much better.
On top of the fun bubble-popping gameplay, Space Bust-A-Move is absolutely bursting with modes and unlockables. The main story mode has you trekking across the galaxy to eight different planets, each home to three stages and a world-ending boss battle. There’s also an Endless mode in which you keep popping bubbles for as long as you can, a Challenge mode in which you can play either 3 and 5-minute timed levels and chart your daily scoring performance, a CPU Versus mode, and unlockable bonus modes Pressure (you have only one bubble to clear each stage), Puzzle (same basic gist as the main play style, the bubble formations are just trickier) and Factory (clear each stage with a set number of bubbles). The three bonus modes must be bought from the in-game shop using earned in-game currency, and you can also buy other extras like a music jukebox and a wide variety of customization graphics altering the look of the bubbles and bubble launcher.
Multiplayer is a huge part of the game as well. Single-card download play is supported for up to four players, which is always great to see, and you can also play against other live players online via the Nintendo Wi-Fi Connection. The online performance isn’t fully optimized – there’s this persistent lag causing the frame rate to run a fraction slower than the offline gameplay – but once I got a few games under my belt it didn’t bother me. It throws off your timing a little bit, so you just have to adjust.
Space Bust-A-Move is more like a baby step up from the previous DS installment Majesco put out nearly four years ago rather than a true evolutionary leap forward, but that’s OK because the time-tested bubble-bursting gameplay mechanics are still as fun today as they were when the series started many years ago, and the added online support and unlockables shop, along with the colorful, upbeat presentation, only sweeten the deal.
At only $20, Space Bust-A-Move is one bubbly puzzler you shouldn’t let float away!

Pros:
+ Fun, addictive match-three puzzle gameplay
+ Loaded with modes and unlockables
+ Multiplayer supports online and single-card play
+ Bubbly, upbeat presentation
+ $20 price hits the sweet spot
Cons:
– Somewhat laggy online play
– Touch screen implementation could have been better
– Luck factor can be frustrating sometimes
Game Info:
Platform: DS
Publisher: Square Enix
Developer: Taito
Release Date: 7/28/09
Genre: Puzzle
ESRB Rating: Everyone
Players: 1-4
Source: Review copy provided by publisher
According to a post on Go Nintendo, it looks like the latest version of Bubble Bobble for the DS is terribly broken. According to one of their readers, when players get to the boss fight on level 30, the boss is conveniently absent. Invariably, players are left to wonder what the rest of the game is like since making it past this fight is impossible.
When questioned about the boss’s absence, Codemasters replied with:
“We have been looking very hard into this issue with Nintendo and have now determined that all of the cartridges that have been shipped in North America are faulty.
Needless to say we are extremely sorry that this situation has arisen and would like to apologise to you for this issue.
We have already started the process whereby a corrected version is to be manufactured and will ensure that all customers have their copies replaced. Unfortunately this will take 8-10 weeks (simply because of the time required to manufacture new carts). We will update you with what you will need to do to get a replacement game, as soon as this has been determined.”
This reminds me of when I tried to play the Bubble Bobble remake released on the original PlayStation in the late 90’s. In one of the later levels (around 80 or 90) due to the altered bounce mechanics it was impossible to get out of your starting area. I was never able to finish that stupid game either.
Here’s some video of the actual non-fight in Bubble Bobble Revolution: