Dev Diary Archive

  • Lara Croft Discovers Gold in the Temple of Osiris

    Lara Croft Discovers Gold in the Temple of Osiris

    The controversial timed Xbox console exclusive Rise of the Tomb Raider is a year away from its holiday 2015 launch, but Miss Lara Croft is still primed to raid some tombs this holiday season. Don’t forget about Lara Croft and the Temple of Osiris, sequel […]

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  • Sneak Behind the Scenes to See How Styx: Master of Shadows Was Made

    Sneak Behind the Scenes to See How Styx: Master of Shadows Was Made

    Styx: Master of Shadows is almost here. With the infiltration RPG based in the Of Orcs and Men universe set to sneak onto PC, PS4 and Xbox One on October 7th, the team at Cyanide Studio is ready to take players on a journey into […]

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  • The Sweet Loot of Destiny

    The Sweet Loot of Destiny

    It’s not quite going to the shoot-and-loot extremes of the Borderlands games, but Destiny does appear to have a pretty sweet loot system to complement its shared-world shooter MMO-style gameplay, as seen in this new developer diary from Bungie. Completing missions and challenges — The […]

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  • Kingdom Come: Deliverance Has Crazy Deep Character Customization

    Kingdom Come: Deliverance Has Crazy Deep Character Customization

    Kingdom Come: Deliverance is the hot new crowd funding darling on the Kickstarter block (nearly a million bucks has already been pledged with 12 days still to go!), and it’s easy to see why–developer Warhorse Studios is pumping the medieval sandbox RPG full of mind-blowing […]

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  • Recreating Middle-Earth With LEGO Bricks and Minifigures

    Recreating Middle-Earth With LEGO Bricks and Minifigures

    In the first episode of a pre-launch video developer diary series for LEGO The Lord of the Rings, TT Games talks about undertaking the arduous task of recreating the huge world of Middle-earth and telling its intricate stories within the iconic toy-brick universe while balancing […]

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  • Lionhead Tells the Tale of Fable: The Journey

    Lionhead Tells the Tale of Fable: The Journey

    Fable: The Journey has been mired in skepticism about it being another crummy Kinect butchering of a well-known franchise property, but this developer video diary may just change some opinions around. For example, did you know that the game world is nearly three times larger […]

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  • Making Halo 4 ViDoc: Composing Worlds

    Making Halo 4 ViDoc: Composing Worlds

    Music has always been an emotional driving force in the Halo games, something 343 Industries has no intention of letting slide now that it has taken over development of the franchise from Bungie. For Halo 4, famed composer Neil Davidge has been enlisted to score […]

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  • Help Shape the ‘Playable Vision’ of Krater

    Help Shape the ‘Playable Vision’ of Krater

    Swedish developer Fatshark is playing to the old school crowd with its next PC title, Krater, a post-apocalyptic top down RPG combining elements of squad control and tactical combat. Old favorites like Syndicate and X-COM are given as sources of inspiration, but personally I’m most […]

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  • Choices Have Meaningful Consequences in The Witcher 2 Xbox 360

    Choices Have Meaningful Consequences in The Witcher 2 Xbox 360

    CD Projekt RED’s second developer diary for the upcoming Xbox 360 (and PC) ‘Enhanced Edition’ of The Witcher 2: Assassins of Kings is in, and in this installment the writers behind the role-playing masterpiece talk about the deep system of choice and consequence that powers […]

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  • Alan Wake’s American Nightmare Developer Diary Part Two

    Alan Wake’s American Nightmare Developer Diary Part Two

    In part two of the Alan Wake’s American Nightmare developer diary series, Remedy Entertainment discusses the narrative elements of the upcoming Xbox Live Arcade spinoff and how the approach has shifted away from the psychological thriller stylization of the original title to a pulp B-movie […]

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