Ninja Gaiden is one of those series that I don’t quite understand the fascination with. I guess it’s the whole idea of ninjas and extreme violence that attracts so many followers, but me, I simply don’t think the games are that well made. While I never did play the original Xbox release or Black, I did complete the entirety of the PS3 Sigma port – widely considered the best version of the three – and while finding it reasonably enjoyable didn’t see what made it the classic I’d heard it called so much. Ninja Gaiden II, the true sequel to 2004’s Xbox outing, has left me in much the same boat, only this time reasonably enjoyable has turned into outright hatred.
That’s right, folks. I hate Ninja Gaiden II on the 360 with a passion. Hardcore Ninja Gaiden purists can flame me all they want for not “learning” how to play the game – the frequent excuse I hear apologists give to bash gamers who don’t like it – but I’m sorry, this game just plain sucks.
On the surface all appears fine and dandy. You play as Ryu, a badass ninja on a lengthy quest basically consisting of slicing demons into piles of mutilated body parts with all sorts of deadly weapons, from swords to staves to claws to clubs to chain blades. The gore is excessive and rather spectacular to behold. Problem is, the guys at Team Ninja seemed to care so much about pointing out the blood and guts and making the action look cool with cinematic dismemberment camera flourishes that they forgot to develop gameplay that’s actually, you know, functional.
The camera system is the culprit behind Ninja Gaiden II’s downfall. As far as I’m concerned, it completely kills any good elements the game has to offer. I constantly hear about how hard Ninja Gaiden is, but to me it really isn’t that difficult from the game itself providing a stiff, fair challenge, but more the fact that the camera sucks so bad that you are constantly pounded on by out-of-view enemies. It’s cheap and it’s frustrating, and it drives me absolutely insane. The piss-poor camera also makes seemingly simple tasks like wall running and platform jumping a total pain in the ass. Of course, Ryu’s touchy handling compounds the problem, as does the cramped level designs that often leave nowhere for the camera to go even if it were designed well.
It’s a shame, too, because during the few fleeting moments when you can keep track of what’s going on and luck into avoiding cheap shots from off-screen attackers, the combat system is fast, fluid and satisfying – it certainly puts Sigma’s combat to shame when it works. But sadly, the camera rarely ever does succeed in keeping up with the action, so ultimately it’s not worth the aggravation. No, seriously, it isn’t. I honestly gave up halfway through the game because I couldn’t put up with the camera any longer. That’s a rare occurrence, too. Trust me, it takes a lot to deter me from completing even the crummiest of games.
There is a whole lot more to why Ninja Gaiden II has left me underwhelmed, like the abundance of invisible barriers, graphics that aren’t much improved from Sigma, the inconsistent framerate and some pretty serious bugs (a couple of times Ryu actually plummeted through the ground and vanished from the game world), but generally speaking, the camera system is the game’s executioner. I know a lot of you love it to pieces, but to me Ninja Gaiden II is a mess of a game that I am more than happy to forget about.

Pros:
+ Spectacular gore and dismemberment effects
+ Fast and fluid combat system can be enjoyable
Cons:
– One of the worst video game camera systems ever
– Touchy, slippery controls make the platforming elements a chore
– Inconsistent framerate and a lot of bugs
– Other than the spewing blood and flailing limbs, the graphics aren’t all that impressive
Game Info:
Platform: Xbox 360
Publisher: Microsoft Game Studios
Developer: Team Ninja
Release Date: 6/3/08
Genre: Action/Adventure
Players: 1
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At long last, Ninja Gaiden II slashes into retail this Tuesday, and here’s one last screenshot update to celebrate the impending launch with. Still wondering where in the hell the demo is. It just came out on the Japan Xbox Live Marketplace, but still hasn’t gone live for any other region. It was supposed to be out in May, but obviously that schedule’s been pushed back…
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I’ve got good news fellow fans of ninjas and extreme gore! Microsoft, Tecmo and Team Ninja have confirmed that Ninja Gaiden II has officially gone gold and is all set to meet its North American ship date of June 3rd. In honor of the game’s impending release, there’s a bunch of cool video content in the pipeline too, including a series of seven “Ask A Ninja” clips available on the Xbox Live Marketplace (three are currently available, with more episodes due out on May 27th, June 3rd and June 10th) and an hour-long behind-the-scenes documentary called “The Way of the Warrior: Ninja Gaiden II” that will be airing on GamePlay HD May 30th (and will be available to download on Xbox Live June 10th). Still no word about when exactly the demo will be launching, but it’s supposed to be out this month so it’ll have to be next week.
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Elizebet:
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Genshin:
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Joe Hayabusa:
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Muramasa:
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Volf:
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Zedonius:
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Microsoft and Tecmo have announced plans for a PDLC campaign leading up to the retail release of Ninja Gaiden II on June 3rd, starting with today’s launch of new Gamerpics and Themes available now through the Xbox Live Marketplace. Gamerpic packs come with five images apiece for 100 Microsoft Points per pack, with hero and boss Theme packs priced at 150 MP each. Even more undisclosed PDLC will be coming on May 20th and in continued updates “throughout the summer,” so be sure to check the XBLM regularly from here on out.
New Ninja Gaiden II concept art and screenshots after the break.
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Alongside the Gears of War 2 and Fable 2 hoopla, Tecmo’s Ninja Gaiden II had a very strong presence at Microsoft’s GDC presentation. Team Ninja’s legendary Tomonobu Itagaki was on hand to share more about the 360-exclusive action/adventure title. First and foremost, a June release was officially confirmed, narrowing the launch schedule down from its previous Summer 2008 listing. In addition, Itagaki unveiled Ninja Cinema, a new feature being added to Ninja Gaiden II that will enable players to record their gameplay exploits to the 360’s HDD, modify them with various video filters and upload them via Xbox Live for the whole world to see. Sounds like a neat idea.
There’s more too! After the break you’ll find an update gallery full of supremely gory screenshots and the latest Ninja Gaiden II fact sheet overview, including a full summation of the Ninja Cinema feature.
Title: “Ninja Gaiden II”
Publisher: Microsoft Corp.
Developer: TECMO/Team NINJA
Format: DVD for the Xbox 360 video game system
ESRB Rating: Pending
Availability: June 2008
Price: $59.99 (U.S. ERP)
Product Overview:
“Ninja Gaiden II” makes its long-awaited debut on Xbox 360 as the blockbuster action-packed sequel to “Ninja Gaiden.” “Ninja Gaiden II” features a new and improved game engine, developed from the ground up exclusively for Microsoft and Xbox 360 by Team NINJA and legendary game developer Tomonobu Itagaki, creator of the famed “Dead or Alive” franchise.
In “Ninja Gaiden II,” gamers must guide Ryu Hayabusa on a mission to avenge his clan and prevent the destruction of the human race. Armed with an assortment of ninja weaponry, players must help Ryu skillfully maneuver through a world fraught with peril. “Ninja Gaiden II” will feature an all-new gameplay engine, a new auto-health regeneration system, levels, adventures, enemies and thrilling combat with an extensive assortment of ninja weaponry, representing a true evolution of the highly popular franchise.
Key Features:
• Exhilarating ninja action. Assuming the role of a ninja warrior, players will experience an all-new combat system that requires skill and mastery of their full arsenal of weapons, including Obliteration Techniques that allow players to quickly and stylishly finish off an opponent. In addition to the variety of brutal new primary weapons and enhanced versions of previous favorites, “Ninja Gaiden II” will feature unique acrobatic combat and attacks used not only by Ryu Hayabusa but also by his formidable enemies.
• Easy to play but hard to master. The new auto-healing system in “Ninja Gaiden II,” featuring semi-permanent damage restored at save points, is the natural evolution of the franchise’s distinctive gameplay and introduces a new twist to managing health. With a newly implemented auto-healing functionality and save-point system, as well as an extensive story mode and multiple levels of difficulty available from the start of the game, the gameplay of “Ninja Gaiden II” will be accessible to more casual players and challenging to even the most demanding gamers.
• Massive content and engrossing story. The themes of revenge and friendship in “Ninja Gaiden II” give rise to a series of dramatic events to create a truly compelling story. From Tokyo to New York and to the netherworld, the story will lead players through a lengthy, action-packed story mode as they skillfully maneuver Ryu Hayabusa through a demonized world fraught with danger.
• Shared adventures over Xbox LIVE. The Ninja Cinema feature will allow gamers to record Ryu’s combat exploits as movie clips on their Xbox 360. Players’ favorite clips can be viewed at any time, and by coupling them with the black-and-white Akira Kurosawa-style video filter, they will be able to relive their adventures as though they were part of the traditional Japanese art form of the samurai film. The best “Ninja Gaiden II” players in the world will be able to upload their clips to Xbox LIVE for everyone to download and view, making this new Ninja Cinema feature a great way to accelerate the growth of the “Ninja Gaiden II” player community around the globe.
• Realistic graphics in next-generation gaming. Built from the ground up from Team NINJA’s in-house gaming engine for the next-generation Xbox 360 platform, “Ninja Gaiden II” represents the best in amazing visuals, responsive control and thrilling combat with an extensive assortment of ninja weaponry.
Developer Information:
Led by Tomonobu Itagaki, Team NINJA is a subsidiary of TECMO Ltd., a leading developer and publisher of revolutionary game software in Japan. Team NINJA is well known for its hit titles, including “Ninja Gaiden” and the double platinum-selling title “Dead or Alive,” which are highly esteemed the world over. Since its inception, TECMO has focused on the development and marketing of arcade and console game software, and today the company expands into the fields of online games, mobile content and the development of animation content for the liquid-crystal software of pachinko and pachinko slot machines. More information on TECMO can be found at www.tecmo.co.jp and www.tecmogames.com. For more information on “Ninja Gaiden II,” please visit www.xbox.com/ng2.
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