For a week’s time starting today, the PS3 PlayStation Store is running a small 50% off summer sale on five PSN titles. Until the next store update hits, PAIN, PixelJunk Monsters, High Velocity Bowling, High Stakes on the Vegas Strip: Poker Edition, and Rocketmen: Axis of Evil will only cost $4.99 each (down from $9.99). I’ve yet to try PAIN or PixelJunk Monsters, so I’ll certainly be using this sale to finally pick both of those up.
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The first expansion pack for Rocketmen: Axis of Evil, It Came From Uranus, has just been announced by Capcom. The add-on is scheduled for release on Xbox Live Arcade and PlayStation Network on May 14th and 15th respectively for $4.95 (400 Microsoft Points). For the fiver, it’ll add new levels, weapons and enemies that can be experienced with saved characters from the original game. Here’s a complete breakdown of the new content:
3 New Weapons:
• Blobber: Shoots blobs of goo at enemies, does damage over time in the part of the ground that it covers.
• Beamer: Shoots lighting at enemies, does high intensity damage.
• Bomber: Shoots grenades instead of bullets; grenades explode on impact doing damage.
2 New Secondary Weapons:
• Falcon: Robotic falcon that attacks enemies automatically.
• Screw bomb: Rocket that turns into a proximity mine on impact.
3 New Levels:
• Level 11 – Finding Jane: The player must escape the Saturnian prison mine and reclaim Nick’s ship, the Icarus Jane.
• Level 12 – Clear the Asteroids: The player must clear a path for the ship through Saturn’s rings.
• Level 13 – The Plan: The player must make his way through the Saturnian palace and convince Angelica, leader of the Saturnians, to join the Alliance.
New Enemies:
• Saturnian Marine
• Saturnian Elite
• Heavy Mining Terra Scientists
• Terra Rocket Marines
• Saturnian Pit Boss
• Saturnian Asteroid Demolition Machine
• Lord Angelica
Hit the jump for gameplay footage and a few screens.
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Do top-down arcade shooters like Smash TV and Robotron get your mojo rising? If so, do yourself a favor and go give Capcom’s new Xbox Live Arcade/PlayStation Network title Rocketmen: Axis of Evil a try. It may not be in the same league as the aforementioned gaming classics, but it’s still a reasonably fun shoot ‘em up while it lasts.
Based on a constructible strategy card game from WizKids, Rocketmen thrusts you into the space boots of a hero in the Alliance of Free Planets fighting to valiantly defend the galaxy from the invading Martians hordes of the Legion of Terra. I’ve never heard of or seen the CSG before and therefore have no clue how closely this videogame version relates to it, but I can tell you that the story in the game is one of those throw-away plots that basically serves to hold the game together and nothing more. The dialogue is lousy, the frequent attempts at humor often fall flat and the comic book-esque cut scenes are rather dull and completely skipable.

But hey, this is an arcade title, so it’s not like the story matters any way. What does matter is the gameplay, and for the most part Rocketmen puts on a good show. Whether you play solo or with up to three others locally or online, the gameplay formula is simple: move through each of the campaign’s 10 stages with the left analog stick, blast through wave after wave of deadly Martians with a variety of weapon power-ups (lasers, shotguns, rockets, grenades, ricocheting razor guns, etc.) by tilting the right analog stick in the desired direction, and occasionally mash a specified button to flip switches or open doors/containers. And well, that’s about it. It’s an unoriginal but very effective formula that can never go wrong in my book.
While the core gameplay is super simple to grasp, an underlying RPG system adds a note of depth that is surprisingly satisfying. As you play, you gain experience and collect various materials that can be used during intermission between stages to upgrade weapons, enhance armor and increase character attributes like Speed, Damage, Life, Evasion and so on. Being able to build your hero is ultimately what keeps the game compelling, although the difficulty doesn’t seem to scale all that well, so by the time you hit the mid-way point and have been able to upgrade your hero a fair amount the remaining levels don’t put up much of a fight, even on the hardest difficulty.

Rocketmen has all the makings to be a must-buy downloadable title, but unfortunately one key flaw drops it down a peg on my scale. For whatever reason, the developers implemented an automated camera system that slowly crawls along at its own pace rather than a camera that moves at the player’s pace. This wouldn’t be so bad if the camera flowed at a quick clip, but it doesn’t, it moves as slow as molasses, thusly turning what should’ve been a speedy arcade shooter into more of a ploddingly paced dungeon crawl.
That’s not a terrible thing. I mean, I love dungeon crawls as much as the next hardcore gamer and have enjoyed my time with Rocketmen quite a bit despite its quirks. But for a shooter of this ilk, the slower pacing just doesn’t feel right to me. Maybe it will for you, though, so by all means go give the demo a trial run before deciding whether or not paying the $10 for the full version is right for you.

Pros:
+ Rewarding RPG elements
+ Core shooter gameplay is simple but fun, especially in multiplayer
+ Fun assortment of weapons and power-ups to kick some Martian butt with
Cons:
– Automatically panning camera drags down the pacing
– Difficulty doesn’t seem to scale very well as you level or play with others
– Lame attempts at humor and poor dialogue
Game Info:
Platform: Reviewed on Xbox 360, also available for PS3.
Publisher: Capcom
Developer: A.C.R.O.N.Y.M. Games
Release Date: 3/5/08
Genre: Arcade Shooter
Players: 1-4
Rocketmen: Axis of Evil, Capcom’s RPG shooter inspired by the popular WizKids constructible strategy game, is finally ready for takeoff this week, with the Xbox Live Arcade version launching tomorrow and the PSN version set to go live with Thursday’s PlayStation Store update. Both will require a $10 download fee (800 MS Points on Live).
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