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The Adventure Company – VGBlogger.com http://www.vgblogger.com Celebrating geek culture -- Books, Gadgets, Video Games & More! Tue, 27 Aug 2013 00:05:13 +0000 en-US hourly 1 Review: The Raven: Legacy of a Master Thief – Chapter 1: The Eye of the Sphinx http://www.vgblogger.com/review-the-raven-legacy-of-a-master-thief-chapter-1/22966/ Tue, 30 Jul 2013 23:54:37 +0000 http://www.vgblogger.com/?p=22966 TheRaven_Chapter1_0001

I don’t know what it is about German developers and adventure games, but between King Art and Daedalic the genre is thriving as strong as it ever has. Perhaps magical adventure game fairies have sprinkled something in their drinking water. If so, I wish more developers could get a sip.

Following the successes of The Book of Unwritten Tales, King Art is back in point-and-click action with The Raven: Legacy of a Master Thief, a decidedly different type of adventure game that is every bit as rich and compelling. Designed in the style of an Agatha Christie crime thriller, The Raven delivers a taut, intriguing, and rather charming mystery drama about an infamous master thief who was thought to be dead at the hands of a hotshot detective. But years after his supposed death, when a precious jewel is stolen from a museum and a raven’s feather calling card is left at the scene of the crime, the plot thickens. Has The Raven returned? Has a copycat picked up where he left off? Or was he never killed in the first place? The answer to these questions will be revealed in due time as the episodic storyline continues over the next couple of months.

For the first chapter, The Eye of the Sphinx, the story begins aboard the Orient Express (go figure!), where player character Constable Anton Jakob Zellner soon finds himself caught up in a whodunit case of thievery and murder as he learns that the train he is posted to is transporting something of tremendous importance and value–and that one of the passengers is suspected of being the legendary burglar. The Swiss policeman isn’t supposed to get involved, but his inquisitive mind, gift of gab and nose for sniffing out the suspicious lead him on his own investigation to help get to the bottom of whatever is happening.

Agatha Christie’s influences can be felt from the game’s opening moments. In fact, there’s a character in the game who just so happens to be a retired mystery novel writer most famous for her character Partout, which sounds eerily similar to Christie’s iconic detective Poirot. Coincidence? I doubt it. I also don’t think it’s a coincidence that Constable Zellner invokes the same sort of spirit and demeanor as Poirot. He’s even got the same glorious moustache! All of the other characters perfectly mesh with the whodunit murder mystery motif, starting with the arrogant French investigator and moving on down the line, from the snooty baroness to the rascally young boy to the shady doctor to the spoiled daughter who has some serious daddy issues to work out. Yes, the personalities are a bit cliché, but the excellent voice acting and expressive facial animations allow the characters to endear themselves to the player in a likeable, believable way.

It’s a shame then that the character movement doesn’t achieve the same stellar quality of animation. Whether using the traditional point-and-click method of mouse control or an Xbox 360 controller, Constable Zellner walks around with the gracefulness of a tank. Playing with a gamepad is nice because click-able clue indicators automatically appear as you walk by so there is no falling into the dreaded adventure game trap of hunting for hot spots. However, actually getting Jakob to go where you want by commanding his legs in real time with analog sticks–combined with the fixed camera angle shifts–brings back bad memories of old-school Resident Evil and Tomb Raider games. Default mouse control is far more reliable for getting from point A to point B; the main issue is getting the good Constable to transition to the next area. On many occasions clicking on a door or flight of steps to proceed out of a room will send Zellner’s AI into a confused animation loop where he’ll sort of wander back and forth a couple of times or bump into nearby walls until suddenly the switch flips in his head and he sniffs out where he’s supposed to be going. It doesn’t help that the fairly standard adventure game mechanic of double-clicking on a transition point to “fast travel” to the next scene is nowhere to be found.

Fortunately this is more of a glitchy eyesore than a hindrance to enjoying the other overwhelmingly positive elements the game has going for it. Puzzle design is a definite bright spot. You won’t find any illogically kooky item combinations or out of place mini-games here. One particular puzzle where you must feed a guard a salty ham and egg breakfast and then sneakily knock over his bottle of water from a distance with a slingshot so he leaves his post due to the salt overload, is the only sort of “out there” puzzle in the game, yet within the context of what’s going on in the story at the time it actually does make sense and isn’t all that hard to figure out.

Occasionally you will need to pull a MacGyver. For example, at one point you will need to create a homemade torch using a broken chair leg, a window curtain, and some form of accelerant. Everything else in the game boils down to examining evidence and gathering clues through NPC conversations, which can even lead to a number of secret objectives and discoveries that aren’t necessary to completing the game and don’t alter the main story events, but do flesh out certain back stories to provide clearer insight on a particular character’s motivations. These optional objectives also tend to come tethered to an achievement as well as an unlockable goodie in the extras menu, like a concept art gallery or a soundtrack player.

The real detective work begins during the episode’s final act, when the setting shifts to a cruise ship and the crime shifts from simple theft to cold-blooded murder. It is during this part of the game when you will spend the most time collecting and examining bits of evidence like a true investigator, such as matching the signature patterns of two discharged bullets under a microscope or swabbing a blood sample and using chemicals to test its authenticity.

At the end of the chapter, which should take the average player in the ballpark of 4-6 hours (it took me about 7, but I was pretty anal about trying to find everything and explore every possible conversation), your skills as a detective are rated based on how many secret investigations were completed and how many Adventure Points were used. These Adventure Points can be used throughout the game to receive a hint or highlight all available hot spots, but your score will be higher in the end if you refrain from spending them. Unfortunately early on in the game I hit the clue button a couple times just to see what it did, so my final score was docked crucial points that I think prevented me from earning a couple of the rarer game completion achievements.

Like any good whodunit mystery, The Raven gives you just enough reason to question the motives and guilt/innocence of every cast member, and slowly allows you to pull back the layers and put the pieces together. I’m not particularly fond of the episodic format King Art chose for this game, but that’s mainly because the first chapter’s sudden cliffhanger ending lacks resolution and only left me eager to continue the adventure. Clearly that should be taken as a positive sign of how engaging the story is; it just stinks having to wait another month to see what happens next when all I want to do is keep playing. (And then it’ll be another whole month after that before the concluding third episode will be available.) However, if King Art is able to utilize the extra time between chapters to better optimize the gamepad controls and clean up the animation glitches, the wait could turn out to be a blessing in disguise. We’ll just have to wait and see on that, but if this opening episode is any indication, the complete tale of The Raven is going to be well worth sticking around for.

BuyIt

Pros:
+ Riveting whodunit-style storyline
+ Likeable, expressive characters populating a richly detailed game world
+ Logical puzzles fit naturally within the context of the narrative
+ Optional side investigations and unlockable extras
+ Avoids many dreaded adventure game foibles like hot spot hunting and nonsensical item combinations

Cons:
– Weird animation loops and scene transition glitches
– Poorly implemented gamepad controls
– Episodic format means teasing cliffhangers and waiting a month between chapters
– Can’t double-click to jump to the next scene

Game Info:
Platform: PC/Mac/Linux (versions for PS3 and Xbox 360 are also scheduled for later this summer)
Publisher: Nordic Games/The Adventure Company
Developer: King Art Games
Release Date: 7/23/2013
Genre: Point-and-click adventure/mystery
ESRB Rating: Teen
Players: 1
Source: Review code provided by publisher

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Sam & Max Wii Trailer and Blooper Reel http://www.vgblogger.com/sam-max-wii-trailer-and-blooper-reel/3495/ Thu, 24 Jul 2008 17:52:59 +0000 http://www.vgblogger.com/?p=3495 In case it may have slipped your mind, Sam & Max’s entire first season of jovial crime fighting is on its way to the Nintendo Wii this fall courtesy of The Adventure Company. Get an early look at what to expect from the Freelance Police’s Wii debut in this latest trailer and hilarious in-game gag reel.

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Dracula: Origin Debut Trailer Arrives Just in Time http://www.vgblogger.com/dracula-origin-debut-trailer-comes-just-in-time/3086/ Fri, 16 May 2008 14:30:13 +0000 http://www.vgblogger.com/?p=3086 Seems a bit odd to only now be getting the debut trailer for Frogwares’ PC adventure Dracula: Origin, what with the game due to ship next week, but it’s better late than never as the old saying goes.

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The Adventure Company Spring Blowout Sale: All Adventure Games Only $20 http://www.vgblogger.com/the-adventure-company-spring-blowout-sale-all-adventure-games-only-20/2831/ Mon, 07 Apr 2008 15:02:57 +0000 http://www.vgblogger.com/?p=2831 TheAdventureCompanySpringSale.jpg

During a leisurely browse around the web this weekend, I stumbled upon the DreamCatcher Games/The Adventure Company online store and noticed this spring sale they’re currently running. For a limited time (not sure when it ends), all adventure games are only $19.99, with a few that are as low as only $9.99. Now I know most of you probably consider the adventure genre dead, but TAC is pretty much the only label still producing classic point-and-click adventure games these days and has a bunch of titles worth taking a look at, especially at the new sale prices.

From personal experience, I can tell you that Nibiru, Keepsake, Safecracker and all three Agatha Christie titles are adventures well worth going on, and $20 for the Sam & Max: Season One compilation is a deal you’d be foolish to pass up (if you don’t already own it, of course). It saddens me to not see ECHO: Secrets of the Lost Cavern not part of the sale though, it’s probably my favorite TAC adventure game ever. In fact, I don’t see it listed anywhere on the store or on the TAC website. Wonder where it went…

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Agatha Christie: Evil Under the Sun Ships http://www.vgblogger.com/agatha-christie-evil-under-the-sun-ships/1920/ Mon, 15 Oct 2007 21:59:39 +0000 http://www.vgblogger.com/?p=1920 Screenshot01.jpg

Agatha Christie: Evil Under the Sun, The Adventure Company’s third entry into its popular Agatha Christie point-and-click PC adventure series, has shipped off to North American retailers today and will begin popping up on store shelves for $29.99 as the week progresses. In Evil Under the Sun, famed detective whiz Hercule Poirot returns to action investigating the murder of a famous actress while on vacation in the tropics. The two previous Agatha Christie titles, And Then There Were None and Murder on the Orient Express, were quite compelling, so this should certainly follow suit. Don’t miss it adventure game fans.

“We’re proud to continue with a franchise for the world’s best known mystery author, the stories from the Queen of Crime have found a new home in the world of adventure gaming,” said Albert Seidl, President and CEO for the JoWooD Group. “Releasing just in time for the start of the holiday season, Agatha Christie: Evil Under the Sun will not disappoint our awaiting fans!”

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Agatha Christie: And Then There Were None Wii Screens http://www.vgblogger.com/agatha-christie-and-then-there-were-none-wii-screens/1562/ Fri, 31 Aug 2007 15:19:03 +0000 http://www.vgblogger.com/?p=1562 The Adventure Company’s debut Wii game, Agatha Christie: And Then There Were None, is on track for a November release, bringing with it a higher level of interactivity compared to its previous PC incarnation thanks to the motion-sensing powers of the Wiimote. Get your first look at the Wii adventuring to come in these brand new screenshots.

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New Agatha Christie: Evil Under the Sun Screens http://www.vgblogger.com/new-agatha-christie-evil-under-the-sun-screens/1445/ Fri, 17 Aug 2007 14:33:47 +0000 http://www.vgblogger.com/?p=1445 World renowned detective Hercule Poirot searches for murder-solving clues in these six new screenshots from The Adventure Company’s Agatha Christie: Evil Under the Sun.

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Sam & Max: Season One Steve Purcell Video Interview http://www.vgblogger.com/sam-max-season-one-steve-purcell-video-interview/1392/ Mon, 13 Aug 2007 21:49:52 +0000 http://www.vgblogger.com/?p=1392 OK, so after some video file problems on Friday, I now have in the fixed video interview with Sam & Max creator/designer Steve Purcell to share. Purcell goes back in time and talks about the origins of the Sam & Max characters, so don’t miss this if you’re a fan of the series.

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Sam & Max: Season One Art Production Video Interview http://www.vgblogger.com/sam-max-season-one-art-production-video-interview/1384/ Fri, 10 Aug 2007 23:51:55 +0000 http://www.vgblogger.com/?p=1384 Telltale Games Art Director, David Bogan sheds some light on the art production behind Sam & Max: Season One in this new video interview The Adventure Company put out today. An interview with Sam & Max creator, Steve Purcell was also released, however something appears to be amiss with the video file that was provided so posting that will have to wait until I hear back from TAC (presumably Monday).

In other news, a copy of Sam & Max: Season One just landed on my doorstep yesterday, so I’ll be playing that a bunch this weekend for sure. Watch for a review to come soon.

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Sam & Max: Season One Now Shipping http://www.vgblogger.com/sam-max-season-one-now-shipping/1314/ Thu, 02 Aug 2007 14:09:12 +0000 http://www.vgblogger.com/?p=1314 Sam & Max: Season OneThe Adventure Company and JoWooD have announced that the long-awaited boxed retail release of Sam & Max: Season One for the PC has shipped and will become available in major North American retailers like Wal-Mart, Best Buy, Target, Circuit City, and Comp USA starting starting next week.

“The Adventure Company/JoWooD’s release of Sam & Max Season One for Windows marks the return of a tremendously popular franchise to the retail market,” said Albert Seidl President and CEO for the JoWooD Group. “The retail release will reach a wider audience than ever and combined with Telltale’s recent announcement of Sam & Max Season Two, we anticipate the already huge fan base of Sam & Max to grow exponentially!”

Sam & Max: Season One features all six hilarious episodes from Telltale Games’ downloadable series and an exclusive bonus CD packed with great extras like a behind the scenes video, trailers, concept art, soundtrack sampler, wallpapers and more. Oh, and it also comes with a full-sized poster featuring artwork by Sam & Max creator Steve Purcell, all for only $29.99!

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