CES 2008: Soul Calibur IV Update: Darth Vader, Yoda Screenshots

Following up on yesterday’s completely out of the blue announcement that Darth Vader and Yoda are joining Soul Calibur IV as exclusive guest characters on the PS3 and Xbox 360, in today comes a full collection of screenshots of the Star Wars duo doing their thing against SCIV‘s finest. Flip through the gallery below, then hit the jump for Namco Bandai’s official press release on the subject (which I just got my hands on).

THE FORCE IS STRONG WITH SOULCALIBUR® IV
NAMCO BANDAI Games and LucasArts Announce Landmark Partnership

LAS VEGAS, Nevada, (January 9, 2008) – Swords and Lightsabers will be drawn as NAMCO BANDAI Games America Inc. and LucasArts today announced that iconic Star Wars characters will appear in Soulcalibur® IV for the PLAYSTATION®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft. As part of this monumental collaboration, the Sith Lord Darth Vader will appear as a guest character in the PLAYSTATION3 system version of the title, and Jedi Master Yoda will be available for the Xbox 360. Delivering a robust offering of new gameplay modes and enhanced features, Soulcalibur IV will raise the bar of excellence for all next-generation fighting games when it is released in Summer 2008.

“It is quite rare that two publishers of this caliber are able to collaborate on this level to create a top notch entertainment experience for next-generation platforms.” said Makoto Iwai, executive vice president and COO at NAMCO BANDAI Games America Inc. “In the entertainment industry, LucasArts possesses some of the most recognizable characters and franchises in the world. We’re thrilled to integrate their historic characters into one of our most treasured brands”

“We’re very excited to work with NAMCO BANDAI and be a part of their efforts to take Soulcalibur to the next level,” said Kevin Kurtz, director of marketing at LucasArts. “Adding our iconic Star Wars characters to NAMCO BANDAI’s great game franchise is a match made in heaven, and we think Darth Vader and Yoda will be formidable opponents in the game.”

In Soulcalibur IV, the epic struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge, continues with revelations about this ongoing story as fighters from across the galaxy seek the powerful swords for their own goals and to face the ultimate judgment. Propelling the franchise into the next-generation, Soulcalibur IV flexes its graphical muscles to shows its visual brilliance with a new look for both allies and enemies.

Shown in true high-definition graphics, Soulcalibur IV offers an entirely new battle system that promises to revolutionize the fighting game genre. Featuring an expanded customization mode, Soulcalibur IV allows players to personalize a character to look and perform as they desire. Also, for the first time in the franchise, customized characters or original favorites can be taken online to challenge others for the top spot of this timeless series. Developed by Project Soul, the legendary team behind Soul Blade® and Soulcalibur® I-III, Soulcalibur IV is set to reinvent the brand and reintroduce the fighting genre to new and existing fans alike.

For more information about Soulcalibur IV, please visit http://www.namcobandaigames.com.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!