Choices Have Meaningful Consequences in The Witcher 2 Xbox 360

CD Projekt RED’s second developer diary for the upcoming Xbox 360 (and PC) ‘Enhanced Edition’ of The Witcher 2: Assassins of Kings is in, and in this installment the writers behind the role-playing masterpiece talk about the deep system of choice and consequence that powers the game’s complex, nonlinear storyline. In many RPGs, choices are superficial — you’re generally rated on a morality scale as good or evil. In The Witcher 2, your decisions mean something greater. Not only does the story change, but so does the actual progression of the game. Areas you visit and characters you meet are different depending on how you choose to play, making for unbelievably high replay value as you return to discover the four different openings and 16 possible endings. Watch the video diary to learn more.

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.