CD Projekt RED’s second developer diary for the upcoming Xbox 360 (and PC) ‘Enhanced Edition’ of The Witcher 2: Assassins of Kings is in, and in this installment the writers behind the role-playing masterpiece talk about the deep system of choice and consequence that powers the game’s complex, nonlinear storyline. In many RPGs, choices are superficial — you’re generally rated on a morality scale as good or evil. In The Witcher 2, your decisions mean something greater. Not only does the story change, but so does the actual progression of the game. Areas you visit and characters you meet are different depending on how you choose to play, making for unbelievably high replay value as you return to discover the four different openings and 16 possible endings. Watch the video diary to learn more.
Choices Have Meaningful Consequences in The Witcher 2 Xbox 360
– February 14, 2012Posted in: Dev Diary, News, The Witcher, Trailers, Warner Bros. Interactive, Xbox 360



