Contra 4 Exploding Onto DS

ContraKonami has released word today announcing Contra 4 for the Nintendo DS. In development by WayForward Technologies in honor of the famed franchise’s 20th anniversary this year, Contra 4 (which is still a working title) picks up two years following Contra III: The Alien Wars with Bill Rizer and Lance Bean, having saved Earth from from the Red Falcon, now tasked with thwarting the alien invasion of the Black Viper alongside the mercenaries Mad Dog and Scorpion.

The series’ beloved 2D side-scrolling action will be in full force in Contra 4, with numerous refinements using the DS’s technology being added in the process. The game will be presented in a dual screen format with gameplay action stretching across both screens, allowing for larger-than-life bosses and expansive environments. In what seems like somewhat of a nod to Bionic Commando, a new grappling hook mechanic is being introduced as well, which could be pretty cool. It wouldn’t be Contra without co-op, and per tradition Contra 4 will also feature intense wireless co-op action for up to two players… I’m sold already!

Nothing specific has been disclosed as far as a release date goes at this point, but we can tell you that Contra 4 is on the way later this year. As soon as additional information is announced we’ll let you know.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!