Creating Custom Combos in Remember Me

RememberMe

The Combo Lab is one of the unique new combat features Capcom and Dontnod Entertainment are bringing to the third-person action/adventure genre with upcoming original IP, Remember Me.

By pausing the game at any time, players will be able to enter the Combo Lab to customize Nilin’s (the heroine) combos as she recovers the lost memories of her forgotten melee fighting skills. She sure could kick some ass before her memory was erased, so you are essentially rewriting her combat abilities based on your preferred fighting method. Sounds like a neat concept. Color me intrigued.

Capcom has released the following text overview explaining how the Combo Lab works, but if you don’t feel like reading a bunch of words (lazy bastards!) there’s a full walkthrough video at the bottom of the page, along with some screenshots for added visual aid.

1. Overview

Remember Me’s ComboLab allows you to create and customise your own bespoke combos by unlocking new fighting move memories and combining them to maximise their power.

The ComboLab provides a second layer of depth to the game’s combat system, with the goal of encouraging players of all abilities to experiment with different combinations and find the best combo for each combat situation.

The ComboLab is accessible via the pause menu at any given moment in the game.

2. Combo list

There are four combo sequences available. Each sequence consists of several slots delivering either kick or punch attacks. The sequence is predetermined, but you are able to assign the type of kick or punch move, known as ‘Pressens’, for each slot in the sequence.

Each Combo starts with a standard attack highlighted below in orange. The other slots are empty until you fill them with Pressens (see next chapter).

At the beginning of the game, some combos’ slots are locked. The more Nilin fights the more Nilin remembers her melee combat skills and further slots become unlocked.

3. Pressens

Before her memory was erased, Nilin was a very powerful fighter. Progressively, she will have to remember all the moves she once knew.

In Remember Me, these fighting moves are called Pressens. These are the memories which need an amount of Procedural Mastering Power (PMP) in order to be remembered.

PMP is gained by defeating enemies and performing combos. The longer the combo you perform, the more PMP you earn.

There are 24 Pressens in the game. There are four families of Pressens; each family has a unique power that lies within.

4. Customization & strategy

There are many different ways to combine Pressens in order to create powerful and personalized combos. Depending on the combinations selected, you can setup different strategies which respond to various fight situations. The effect that each Pressen delivers will be rewarded instantly.

Here are some examples:

a. Basic strategies: Add/Remove/Replace

By just adding a new Pressen into a combo, you greatly improve its efficiency. In the below combo, only the first three hits are assigned. The unassigned Pressens will not be part of the combo. Adding a fourth Pressen, in this case to the second Δ, will activate this fourth part of the combo. The final three parts of this combo are still locked as they have yet to be remembered by Nilin.

By combining different Pressens types into a single combo you can create multi-usage combos.

A Pressen will be more or less efficient depending on its position within a combo: the later the Pressen appears within the combo, the more efficient it will be. In the example below you can see how swapping the position of two different Pressens alters their effectiveness.

Based on these two actions, (add/remove or combine), you can create different kinds of strategy: short versus long combo / single versus mixed Pressens family.

b. Advanced strategies: Chain Pressen

A Chain Pressen allows you to duplicate the previous Pressen in the chain and doubles its effect. Thanks to this, you will be able to create very powerful combos but beware; there are just a few of them so you’ll have to choose carefully which combo chain you want to boost.

You can also create a chain of Chain Pressens to increase the multiplier.

5. Dynamic Combo Display

The dynamic combo display is in-game real time feedback of your combos. It indicates the input you press (kick or punch) and the Pressen family.

6. S-Pressens

S-Pressens are unique moves which enable the player to turn the tide of battle.

S-Pressens are not directly linked to the ComboLab as you cannot place them in a combo chain or buy them. However you need to perform several combos to build a resource called “Focus”. Focus is gained each time Nilin hits or is hit by an enemy. With enough Focus stored, Nilin will be able to unleash one of her amazing powers.

There are five S-PRESSENS in the game, which will be unlocked throughout the story. Each of them is a destructive weapon dedicated to take care about all sort of enemies:

Sensen Fury: Allows Nilin to freeflow from enemy to enemy, striking stronger and further than ever.

Sensen D.O.S: Shuts down all Sensens: stuns all enemies, reveals invisible ones, cancel special powers. Sensen is the brain implant everybody carries in Neo-Paris.

Sensen Camo: Makes Nilin turn invisible and allows her to instantly overload her enemies’ memories (finishing move).

Sensen Logic Bomb: Explosive virus dealing heavy damage to all targets in range. Can also break shields.

Sensen R.I.P: Turns robots into allies who attacks all ground units.

The Senwheel is the name of the interface displaying both focus gauge and S-Pressens. By Pressing L2/LT, you enter in the S-Pressen selection mode.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!