Dark Souls II Design-a-Shield Contest Begins

DarkSouls2

The shield design contest that worked so well for the original Dark Souls is back, this time for the upcoming sequel, Dark Souls II.

Aspiring artists/blacksmiths can once again forge custom shield design art to possibly appear as a functioning piece of armor within the game. Through May 13th, Dark Souls fans can visit the Shield Design Facebook app and download the provided shield templates. Each person is allowed to submit three different shield designs, which will be uploaded to a voting gallery where the most popular heraldic masterpieces will be determined by fan vote ending on May 20th. (Please don’t vote for the inevitable barrage of penis shields!)

From there, the most popular shields will be sent off to FromSoftware for final judgment. A total of six shields will then be chosen by the developers to appear in the game, with the winning shield skin craftsmen to each receive a copy of Dark Souls II signed by the developers and the immortality of appearing in the game’s credits scroll. Find out who wins at San Diego Comic Con from July 18th through the 21st.

Dark Souls II will be out later this year for PC, PS3 and Xbox 360.

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.