Dark Souls III Appears to Have Regained That Special Miyazaki Touch

I loved the hell out of Dark Souls II, but there’s no denying that a little something was off as far as attention to some of the finer details as well as the lack of a fully interconnected world like the first game.

With Hidetaka Miyazaki now back in the director’s chair, Dark Souls III aims to be the deadliest Souls game yet, drawing inspirations from certain aspects of Bloodborne (like the new Battle Arts system that seems to be a twist on the trick weapons mechanic) combined with quicker, smoother combat, more diverse bosses, the return of an immersive interconnected world, and basically more of the same deadly goodness that Souls fans crave with masochistic delight.

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Having pretty much exhausted everything there is to do in Bloodborne, I’m desperately in need of a pain by a thousand deaths fix. Suffering through withdrawal until Dark Souls III drops early next year on PC, PlayStation 4, and Xbox One is not going to be fun.

Up top is the new gameplay revealing Dark Souls III trailer from Gamescom, and if you search around elsewhere online you can find plenty of in depth demo footage from those attending the show. Bandai Namco also sent over some artwork and screenshots, so be sure to check those out in the accompanying gallery.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!