Daylight Goes Out of the Prison and Through the Forest to PC and PS4 in April

Daylight

Zombie Studios’ procedurally generated psychological horror game is almost ready to scare you senseless. Sleep while you can, because Daylight breaks April 8th on PC and PlayStation 4. Admission to this house of horrors will only cost $14.99.

Some cool new horror-amplifying features have also been revealed. For those who have a TV or monitor that can handle it, the game will support RealD 3D technology, as well as Oculus Rift, for heightened depth of field.

Twitch streamers should also get a kick out of the game’s clever multimedia integration. While streaming live gameplay, friends will be able to mess with the player’s head by typing in words via Twitch chat to cue corresponding in-game events. According to the announcement, an example might be someone typing in the word “Meow” to trigger the sound of a cat meowing in the game.

Fortunately, these chat triggers will be on a timer so a griefer won’t be able to completely ruin the experience by spamming events on the player. Chat cues will also have to be discovered through trial and error as the developers won’t spoil the fun by revealing the full list of keywords. But I imagine it’ll be pretty easy to figure out ways to cause doors to creak or branches to crack or disembodied voices to scream in agony or laugh in a creepy way.

Last but not least, two additional level environments have been confirmed, including a cramped prison block and an open forest area. You can find more details about those levels along with accompanying screenshots below.

The Prison:
The Prison area unlocks after players find their way out of Dr. Mercer’s office. The hospital doors are replaced with iron bars, nurses’ stations replaced with guard checkpoints, and the prison is punctuated with a lurking 3-story stack of prison cells. Remnants players will find in this area are notes from prisoners to each other, guard logs about various altercations, and even a few cover-ups of impropriety. The spirits players begin to encounter in the prison are the first ones in the game that start to get aggressive. Staying safe in the prisons will require being able to quickly and efficiently navigate the prison block, but the tight corridors and guard rooms will put players to the test.

The Forest:
One of the later levels in Daylight is the Forest. After players traverse through the Prison and the Sewers, they will find themselves outdoors in a big open area, lit only by the trusty mobile phone light and the faint glow of a sallow moon. Despite being a giant open area of scrub land and swamps, the Forest still has the same procedurally generated environments as the rest of Daylight. Several notable landmarks will be randomly generated in the open world. The random landmarks will also contain the location of the remnants to find, but only the bravest players will live long enough to see what kind of horrors the forest holds (the shack full of nooses is a personal favorite of mine).

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!