Dead Island Updated Fact Sheet and Art

Alongside the ambitious open-world FPS Warhound, Techland is also currently hard at work on another PC and Xbox 360 project for 2008, this time an undead-filled survival-horror FPS titled Dead Island. An updated fact sheet has just been released, along with a few pieces of concept art, all of which is posted below. Read on to learn more about the game’s premise and features. Between this and Warhound, Techland really seems to have some killer original IPs in the pipeline. Though I guess they aren’t big fans of the PS3…

Dead Island:

A couple flying to the vacation of their dreams is torn apart by a violent plane crash. Take on a harrowing quest to find your lost wife. Enter into the dark world of a devastated tropical paradise now plunged into chaos. It’s a place where the word “dead” has an entirely new meaning. Face the nightmare and fight for survival. Explore the secrets hidden in the darkest regions of the island and fight your way through. Survival is your main goal!

Dead Island is a non-linear FPP (First Person Perspective) survival horror title. The ultra-realistic combat system will ensure that every confrontation is a thrilling experience. Use anything you find in your surroundings as a weapon. Make decisions that influence the entire world around you. Take advantage of opponent behavior and game physics. Dead Island is a mix of intense action and chilling horror environments in an engaging, strikingly realistic story.

Key Features:

Ultra-realistic combat:
– Intense and amazingly realistic hand-to-hand combat based on dynamic character moves and camera angles
-Realistic physical reactions of opponents to hits
– Exceptionally faithful and detailed damage model, showing damaged skin, muscles and even bones
– Innovative system of targeting and hitting the opponents gives you precise control and a realistic combat feel

Advanced Artificial Life System:
– AL system allows you to take advantage of instinctive behaviors of groups and individual opponents
– Living, breathing and dynamically changing ecosystem faced with the destructive influence of a spreading epidemic
– Realistic and spontaneous NPC behavior
– Through your actions, actively influence NPC reactions

Non-linear gameplay:
– Explore a vast, open world of a tropical island, on foot or in a variety of vehicles
– Freedom of choosing your allies and completing tasks that bring you closer to the finale
– Player decisions influence the way in which the game progresses, making it a multi-threaded story

Fully Interactive Environments:
– The ability to use all elements of the environment as weapons
– A liquid, gas and electricity physics simulation system, which allows you to create your own unique ways of eliminating enemies

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About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!