E3 2014: Dead Rising 3 Turns Desktop and Laptop PCs Into Weapons of Zombie Destruction

DeadRising3-PC

Previously released as an Xbox One exclusive launch title, open world zombie slasher Dead Rising 3 will soon be available on Windows PC. And by soon I mean this summer!

Dead Rising 3 on PC will enhance the nutso slaughterfest with higher resolutions and more detailed textures, as well as incorporate the full slate of Steam features, including achievements, trading cards, cloud saves, leaderboards, controller support, and mouse and keyboard controls.

Globally, Dead Rising 3 PC will be released digitally via Steam; however in Europe a boxed retail edition will also be made available.

The system requirements are as follows:

Minimum System Requirements:
OS: Windows 7 64-bit edition, Windows 8 64-bit edition
Processor: Intel Core i3-3220 @ 3.30GHz (or Intel Core 2 Quad Q9550 @ 2.83GHz) / AMD Phenom II X4 945 @ 3.00 GHz or higher
Memory: 6 GB RAM
Hard Drive: 30 GB free
Video Card: NVIDIA® GeForce® GTX 570 / AMD Radeon 7870 or higher
DirectX: Version 11
Controller: Keyboard (international and standard), Mouse (up to 4 buttons), Xbox 360 PC compatible controller or compatible gamepad
Connection: Broadband internet connection and Steam account required

Recommended System Requirements:
OS: Windows 7 64-bit edition, Windows 8 64-bit edition
Processor: Intel Core i5-4570 CPU @ 3.20GHz or AMD equivalent
Memory: 8 GB RAM
Hard Drive: 30 GB free
Video Card: NVIDIA® GeForce GTX 670 2GB / AMD Radeon 7970 2GB
DirectX: Version 11.1 or greater

You can read our full review of the original Xbox One version of Dead Rising 3 here. Also check out the PC edition’s announcement trailer and screenshots below. See, protagonist Nick Ramos really can use a desktop PC tower as a bludgeoning weapon. Annie on the other hand prefers a lighter-weight laptop. (I can already picture Twitter exploding with complaints that Capcom’s sexist for making the girl too weak to swing a full desktop tower.)

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!