Deadly Premonition Visual Companion Coming to iPad in Time for Halloween


Deadly Premonition: The Director’s Cut: The Official Visual Companion. Holy cow, that’s a long title!

So, what is this visual companion, you ask? It’s an iPad app loaded with 352 touch-screen pages of artwork, storyboards, maps, character bios, a soundboard, and even the game’s soundtrack, immersing players deeper into the world of Greenvale from their Apple tablet.


Key features include:

– Over 100 interactive elements and loads of hidden secrets
– Read Swery 65’s developer notebook and gain access to behind the scenes notes, storyboards and secrets that let users learn how the game was created
– Three interactive ‘drag & zoom’ maps showing everything in the game
– 262 Gallery Images featuring never-before-seen concept sketches and high-resolution art
– Play with the ‘Listen Here Zach’ soundboard, and listen to the game’s soundtrack
– Play for hours with new puzzles, games, and the brilliant crime scene creator widget


The Deadly Premonition visual companion will be available on the iBookstore this fall, with a release date currently projected for October 14th, right on time for the Steam PC launch of The Director’s Cut previously released on PS3. You know what that means: Halloween horror gaming fun is on the way!

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!