Devil May Cry 4 Demo Dated… For Real This Time

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You know that image that appeared last week on Capcom’s Devil May Cry 4 mini-sites indicating a January 31st live date for the demo? Turns out it was a placeholder after all, as Capcom just sent me a notice announcing that the DMC4 demo is actually coming to the PlayStation Store and Xbox Live on January 24th… that’s this week! Here’s a description of what will be found in the demo, per Capcom’s email alert.

The demo introduces gamers to the gothic-inspired supernatural world of Devil May Cry 4, new protagonist Nero and the awesome power of his Devil Bringer. The demo consists of a sampling of sections from the full game, chosen to showcase Devil May Cry 4’s varied locales, allowing gamers to familiarize themselves with Nero’s unique abilities. Players will receive instruction on the various new actions that the Devil Bringer bestows, such as the ability to slam creatures to the ground, cover great distances in a single bound or even grab enemies while on the ground or in the air and pull them towards Nero to continue an attack combo. The Exceed system allows Nero to “rev up” his sword as if it were a motorcycle throttle and unleash devastating attacks. Players will need to master all these techniques before the end-of-demo showdown with the mighty Berial.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!