Divinity: Original Sin Updated With New Companions, Co-op Dialogue System

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How do you improve a game like Divinity: Original Sin that is already so awesome and so massive? Easy answer: Make it even more awesome and even more massive! Okay, I know that’s not very specific. So let’s get specific here for a moment.

Today, Original Sin has been updated on two fronts. There’s a free DLC pack available now titled The Bear and The Burglar, which introduces two new companions to recruit to your party, including a rogue named Wolgraff and a ranger named Bairdotr, each with their own unique talents and backstories to discover. (FYI: On GOG.com the DLC is added when updating the game, but on Steam the DLC needs to be downloaded separately.) Additionally, a new patch has been released to address some bugs, apply more polish to the game and add new features to improve functionality. The main attraction, of course, is a new and improved co-op dialogue system which allows the second player to listen in on their friend’s dialogs and scroll through the discussion history to catch up on the whole conversation.

Pretty cool stuff all around. Watch the latest Kickstarter update (#64!) from Larian Studios below to learn more about the new content. The complete patch notes are posted here.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!