Don’t Expect EverQuest Next This Year


Terry “Fairan” Michaels, Senior Producer for Landmark and EverQuest Next at Daybreak Game Company (formerly Sony Online Entertainment), has posted a Producer’s Letter with an update on the latest developments regarding the in-development world-building sandbox and MMORPG combo.

The letter is pasted in full further down the page, or you can read the official posting at the Landmark website. But first let me give you the tl;dr version with the main points.

First, Daybreak is shifting its primary development focus from Landmark, which is still in closed beta, to EverQuest Next. Hotfixes and updates to Landmark will continue, just not at the same frequency.

Second, as promised when the MMO pair was first announced, creations by the Landmark player community are being used to bring the world of EverQuest Next to life, as evidenced by the newly released screenshot at the top of the page showing a scene from EQN built from player-created content.

Third and last, even though EverQuest Next is now Daybreak’s top priority, you shouldn’t suddenly get your hopes up for it to launch this year. That doesn’t mean a 2015 release is officially off the table, however Michaels’ statements clearly aim to set the expectation that it’s unlikely for EverQuest Next to be ready this year. Now if by some chance the game actually does come out this year, you can be pleasantly surprised, as opposed to disappointed if Daybreak were to go ahead and claim a 2015 launch only to have to delay the game later.


I wanted to take a few minutes (and words!) to recap what’s happened over the past few weeks and give everyone an update on what to expect moving forward!

So, what’s been going on with team? The month of May was pretty much all about the big character and claim wipe, and then fixing issues that were introduced or discovered immediately afterward. Things have mostly settled down and the team is hot on the heels of the remaining high priority bugs. As soon as we get them fixed, we’ll get them out as soon as we can.

As the team has wrapped up the various pieces related to the wipe and the bugs associated with it, we have been shifting our focus and resources over to work on the highest priority tasks and systems that will be used in EverQuest Next. While we do this, we’re working in areas with high amounts of creative risk. This means that while we know what we want to do, we know it will take an unknown amount of iteration, tweaking and sometimes drastic direction changes to get these in game and working the way they need to. Because of this, we simply cannot commit to any dates, because until we get much closer, even our best estimates are educated (but still fairly wild) guesses.

This also does mean that any features that are Landmark-only are lower in priority and will have to wait until we have time to come back to them. So, as we shift our focus and development to EQN, it just doesn’t make sense to continue with the Blueprint, since the goal of that has always been to provide short term, concrete plans of what you could expect and when, and that isn’t something we can reliably estimate at this point. When we have a better idea of timing on the various pieces, we will make sure to let everyone know.

This does *not* mean that the team isn’t hard at work on things that will eventually make it into your hands. We *absolutely* are! Essentially, as we develop tasks and systems that are in a state fit for Landmark, we will get them into the game with an update. We still want and need your feedback on what we’re making in order to make sure both Landmark and EverQuest Next are as amazing as we all want them to be. You can fully expect updates and hotfixes to Landmark as we continue with this development process; they are simply going to be on a less regular schedule than you guys have been accustomed to over the past year or so.

Landmark and the player community are very important to us and will continue to be essential in the development of EverQuest Next, exactly as we’ve promised from the very beginning. In fact, here’s a quick peek at how we’re using some of the amazing creations you all have made as we build EverQuest Next.

This is only the first small glimpse of what’s to come and I look forward to seeing how everything comes together as EverQuest Next continues to take shape over the rest of the year and beyond. Also, before anyone asks, I want to clarify that although we are shifting our primary focus to EverQuest Next, this does not mean the game will be coming out this year.

We WILL be continuing with the Workshops, so keep an eye out for those! And when we have a bigger update, we’ll also schedule a Landmark Live to get together and chat like we have in the past! More fun times are definitely ahead!

Whenever we have information to share, we’ll continue to keep everyone up to date on the forums, twitter, reddit, Facebook and any of the other usual means of communication. Make sure to check in regularly to find out what’s going on with the games and with the entire team (both the employees AND the community)!

Terry “Fairan” Michaels
Senior Producer – Landmark and EverQuest Next

Source: Producer’s Letter: June 2015 [Landmark]

About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!