Dragon Age 3 Gets Frostbite


Today, BioWare has officially unveiled Dragon Age 3: Inquisition, due for release in late 2013 for undisclosed platforms. PC, PS3 and Xbox 360 are obviously expected, but a Wii U version should also be likely considering Mass Effect 3 is getting a launch-window port to Nintendo’s new console this holiday season. That’s just educated guessing on my part.

With at least a year left in development, BioWare isn’t dishing out much in terms of details, but did want to get a jump on the rumor mill to at least announce the game’s existence. As if we didn’t already know it was coming.

Really, the only important bits of information confirmed so far are the late 2013 release target, the official subtitle of Inquisition, and that the third age of dragons will be powered by DICE’s Frostbite 2 engine tech, which should lead to Dragon Age 3 being the most visually impressive game in the series. Of course, BioWare also goes on and on about how they’ve listened closely to feedback from the two previous games to ensure this Dragon Age is the one fans want.

“The Dragon Age team has been working on Dragon Age 3: Inquisition for almost two years now,” said Aaryn Flynn, General Manager of BioWare Edmonton and BioWare Montreal. “We’ve been poring over player feedback from past games and connecting directly with our fans. They haven’t held back, so we’re not either. With Dragon Age 3: Inquisition, we want to give fans what they’re asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.”

Didn’t they say similar things when Dragon Age 2 was announced? How’d that work out?

Note: Top image is from Dragon Age II, not Dragon Age 3. But the logo is the official Dragon Age 3 logo.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!