At the Edmonton Comic & Entertainment Expo earlier today, BioWare teased some early details and concept artwork for Dragon Age III: Inquisition.
First, the concept art. You’re looking at it with lust in your eyes right now no doubt. It’s really gorgeous stuff. Not in-game graphics of course, but with the game harnessing the might of the Frostbite 2 engine it’s sure to be a looker.
As for actual game details, BioWare still isn’t giving away a whole lot, but producer Cameron Lee live-tweeted a few interesting tidbits from the panel (per Kotaku).
In terms of scale, one level in Dragon Age III will supposedly be larger than every level in Dragon Age II combined. Character customization will also go deeper than Dragon Age Origins, including “follower customization.”
As for the story, players will be cast in the role of a human (suggesting that there won’t be multiple race options) and “backgrounds will be in Dragon Age 3 even though you will be human, it’s not playable but it does significant impact on the story.” Save game imports will be supported as well, in so far as previous choices will carry over. BioWare is also “investigating some ways without save imports.” It sounds like Flemeth will be returning in some form too: “it feels wrong to not have a “little” Flemeth in your game *grin*, according to creative director Mike Laidlaw.
Finally, in accompaniment to this piece of castle concept art (directly above) BioWare has hinted at players being able to take control of their own castle. That could be very interesting.
Dragon Age III: Inquisition is currently on target for a late fall 2013 launch. Back with more info/art/screens as soon as it’s available.