Dragon Age III Tease: First Concept Art and Early Details

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At the Edmonton Comic & Entertainment Expo earlier today, BioWare teased some early details and concept artwork for Dragon Age III: Inquisition.

First, the concept art. You’re looking at it with lust in your eyes right now no doubt. It’s really gorgeous stuff. Not in-game graphics of course, but with the game harnessing the might of the Frostbite 2 engine it’s sure to be a looker.

As for actual game details, BioWare still isn’t giving away a whole lot, but producer Cameron Lee live-tweeted a few interesting tidbits from the panel (per Kotaku).

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In terms of scale, one level in Dragon Age III will supposedly be larger than every level in Dragon Age II combined. Character customization will also go deeper than Dragon Age Origins, including “follower customization.”

As for the story, players will be cast in the role of a human (suggesting that there won’t be multiple race options) and “backgrounds will be in Dragon Age 3 even though you will be human, it’s not playable but it does significant impact on the story.” Save game imports will be supported as well, in so far as previous choices will carry over. BioWare is also “investigating some ways without save imports.” It sounds like Flemeth will be returning in some form too: “it feels wrong to not have a “little” Flemeth in your game *grin*, according to creative director Mike Laidlaw.

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Finally, in accompaniment to this piece of castle concept art (directly above) BioWare has hinted at players being able to take control of their own castle. That could be very interesting.

Dragon Age III: Inquisition is currently on target for a late fall 2013 launch. Back with more info/art/screens as soon as it’s available.

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.