Dying Light Fades to February 2015

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Bethesda Softworks isn’t the only company releasing a letter to fans to explain a game delay today. The statement quoted below comes from Techland, developer behind games like Dead Island and Call of Juarez, confirming that the studio’s next title, open-world parkour zombie survival game Dying Light, will not release this year as expected. The new release window is February 2015. Development continues full steam ahead on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Dear Gamers,

We know you’ve been waiting on a Dying Light release date for quite some time now. After careful consideration, we have decided to release our upcoming game in February 2015. Since this means Dying Light will launch a few months later than originally planned, we feel obliged to explain the reasons that influenced this important decision.

When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.

We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.

The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.

Finally, we would like to thank our publishing partner, Warner Bros. Interactive Entertainment, which fully supports our decision. It’s a real pleasure to work in an environment where quality is universally accepted as the top priority. We believe that this is the only way to make truly incredible games.

We also have an additional announcement for you: starting next month at E3 2014, we’ll be telling you much more about all the exciting features and different aspects of Dying Light. Stay tuned!

– Dying Light Team

Normally I don’t get concerned by delays, but this one is setting off some small alarm bells for me. Techland’s games are some of my favorite guilty pleasures, but they often ship with a lot of bugs, and they do tend to over promise and under deliver. I hope this is a sign that the game will receive the proper care and attention to detail it needs to reach its potential, not that the developers are having difficulty executing their vision and are simply delaying the inevitable. I desperately want Dying Light to be great.

Here’s a look at the most recent trailer released a few weeks ago:

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!