[E3 2008] PSN Media Guide Part 3: Fat Princess

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Fat Princess has to be the coolest fucking game concept I’ve seen in years. Just chew on this for a moment. In the game you and up to 31 other players will do battle medieval style in 16-vs-16 online team-based arcade wars with the ultimate goal to rescue your princess being held captive in the depths of the other team’s castle dungeon. The thing is, the enemy captors have fattened the princess up so you won’t be able to simply waltz in and run her to safety like a game of capture the flag. She’s so fat that you and your teammates will have to work in unison to figure out how to not only rescue her, but transport her fat, tub-of-lard behind back across the battlefield to your castle. You can’t tell me that’s not pure gaming brilliance!

What sets Fat Princess apart even more than its genius gameplay concept, though, is its comically over the top art style and extreme cartoonish gore. Peak at the first screenshots below to see what I mean, then hit the jump for a fact sheet full of even more game details.

Fat Princess Fact Sheet

Publisher: Sony Computer Entertainment America
Developer: Darkstar Industries, Inc.
Platform: PLAYSTATION®3 (PS3™) computer entertainment system via PLAYSTATION®Network
Genre: Team Arcade Action
Players: 1 player single mode/16×16 Multi-Player
Rating: TBA

OVERVIEW
Frantic and fun, Fat Princess pits two hordes of players against each other in comic medieval battle royale. Your goal is to rescue your beloved princess from the enemy dungeon. There’s a catch though: your adversary has been stuffing her with food to fatten her up and it’s going to take most of your army working together to carry her back across the battlefield.

You can switch between five different character classes literally at the drop of a hat: the fearless Warrior, the steadfast Archer, the mystical Mage, the tireless Worker, and the deadly Priest. In order to triumph, players must combine their skills and work together. The name of the game is cooperation, whether it’s helping another player drag a log back to your castle, manning a battering ram to smash through the enemy’s front gate, or building a human pyramid to scramble over the walls.

KEY FEATURES

– Casual Single & Multiplayer Online/Offline Action – Cooperate with your team of medieval soldiers (up to 16 players on each side) to overthrow the opponent’s army, plunder their castle and save the princess

– 5 Character Classes – Change your avatar’s character anytime by swapping hats: Worker, Warrior, Archer, Mage and Priest

– 10 Unique Maps – There will be 10 maps total, shared across single & multiplayer modes.
Experience intense frantic gameplay across diverse, charming and challenging environments

– Resources & Upgrades – Work together to collect resources to upgrade your primitive weapons and basic castle defenses into superior armaments and impenetrable fortifications

– Unique Game Modes – Select from several various game types: Rescue the Princess, Thwart the Invasion, and Medieval Games

– Customizable Avatars – Create your own personal Avatar and charge online into battle

– 32-player Online Skirmish – Jump in and join as many as 32 players online to wreak havoc on the battlefield and carry your stout princess back home during the conflict

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!