[E3 2008] PSN Media Guide Part 5: Rag Doll Kung Fu: Fists of Plastic

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Before game developer Mark Healey went on to found Media Molecule and begin work on LittleBigPlanet, he essentially one-man-developed the indie cult classic Rag Doll Kung Fu, a PC party fighting game, ala Smash Bros., noted for its unique art style and hilarious ragdoll physics. Fighting games tend to not work so well with mouse and keyboard controls (or mouse only controls in this game’s case), though, so reception towards the actual gameplay was mixed. But now Rag Doll Kung Fu is making a comeback exclusively as a downloadable PSN title for PS3, and with more fighting game friendly console controls it promises to be better than ever.

Rag Doll Kung Fu: Fists of Plastic, as the new PSN version is officially titled, is based on the original PC game but is being developed anew by Tarsier Studios. From the early screenshots and trailer (hit the jump to check those out), the game appears to be running on the LittleBigPlanet engine, although I don’t know if that’s true or not. What I do know, however, is that Rag Doll Kung Fu: Fists of Plastic looks great and is sure to be a blast to play.

Rag Doll Kung Fu™: Fists of Plastic Fact Sheet

Publisher: Sony Computer Entertainment America Inc. (SCEA)
Developer: Tarsier Studios
Platform: PLAYSTATION®3 (PS3™) via PLAYSTATION®Network
Genre: Combat/Fighting
Players: 1-4 players
Release: TBA
Rating: “RP” for Rating Pending

OVERVIEW
Rag Doll Kung Fu™: Fists of Plastic is a PS3 exclusive party-fighting game based on an original title by the creator of LittleBigPlanet™, and developed by Tarsier Studios. A fast-paced combat game with an imaginative look and feel, Ragdoll Kung Fu: Fists of Plastic focuses on fun with exaggerated ragdoll physics action and charming High Definition (HD) visual effects. Featuring accessible and intuitive controls, even novice players can orchestrate impressive attacks with ninja-like precision. Additionally, hardcore players will appreciate the deep combat system, weapons use and strategy. Success depends mightily on the player mastering the basic Kung Fu moves and sharpening his acrobatic skills by swinging off platforms and somersaulting through the air. This action builds up Chi Power, which can be conjured to perform spectacular SIXAXIS™ wireless controller-triggered special attack moves and combat sequences. Furthermore, players can taunt their opponents with the Free Pose system, ensuring the battle is infused with lighthearted fun.

Players can perfect their Kung Fu skills in the Solo Adventure and also take their characters online with a variety of addictive free-for-all and team-based multiplayer modes, including King of the Hill, Assassin and Capture the Fish. Perfect for any social occasion, Rag Doll Kung Fu: Fists of Plastic offers frantic multiplayer action with up to 4 players locally or online.

KEY FEATURES
– Accessible Controls – Rag Doll Kung Fu: Fists of Plastic’s pick-up-and-play controls allow for immediate fun for hours or in short bursts; perfect for a social setting
– Ragdoll Characters – The vibrant HD and 3D plastic characters have limbs and stretchy body parts that move and react in a fun way. Players can unlock customisation assets to create their own characters – offering hundreds of combinations – and take them online.
– Multidimentional and Strategic Combat – Players can chain attacks together, pull off spectacular in-air attacks, use weaponry and environmental objetct, master their Chi building skills and the Chi-powered special moves – all in 360-degree combat fun.
– Fun Ragdoll Physics – Ragdoll physics not only give this title its charm, but also ensure that no two hit reactions are ever the same.
– Single Player and Multiplayer Modes – Perfect for any occasion, Rag Doll Kung Fu: Fists of Plastic offers solo missions and frantic multiplayer action with up to 4 players locally or online.
– Online Rankings and Trophy Support – Leaderboards and trophies will motivate players to aspire to both single player and multiplayer high scores!

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!