[E3 2008] PSN Media Guide Part 6: Crash Commando and PAIN: Amusement Park

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The time has finally come to wrap up this little media guide series rounding up all the sweet new PSN titles Sony had to show off at E3, and I’m closing it out with a bang with two of the more action-oriented tiles coming to the PS3 Network. Crash Commando was one of the completely brand new titles Sony unveiled, and as a 12-player side-scrolling online shoot ’em up with tons of gore it’s sure to offer one hell of a rockin’ good time. PAIN: Amusement Park, on the other hand, had already been announced prior to E3 and is actually an add-on pack to PAIN, the original comedic action game of rag-doll physics exploitation. It could just as easily be its own game, though, what with the addition of five new modes, multiplayer support, and a new amusement park setting that is sure to lead to even more PAIN-ful hilarity.

Want to find out more? Hit the jump for screenshots and fact sheets.

Crash Commando Fact Sheet

Publisher: Sony Computer Entertainment America Inc. (SCEA)
Developer: EPOS Game Studios
Platform: PLAYSTATION®3 (PS3™) via PLAYSTATION®Network
Genre: Side Scrolling Multiplayer Shooter
Players: 1-12 players (2-12 players online simultaneously)
Release: TBA
Rating: “RP” for Rating Pending

OVERVIEW
Crash Commando, a PS3 title exclusively for download on PLAYSTATION Network, is a side scrolling multiplayer shooter game pitting two arch-enemy commando factions – the Grunts and the Jarheads – against each other in an all-out fight for world supremacy. Developed by EPOS Game Studios, Crash Commando is a fast-paced, humorous multiplayer game with over-the-top, slap-stick action that features exaggerated gore and effects. Combining the thrill of frenzied multiplayer combat with the straightforward nature of a classic side-scrolling platform title, Crash Commando is accessible to all players and it is the perfect combination of modern, sophisticated technology and traditional gameplay values.

The player controls a commando with a range of weapons and other equipment at his disposal, including a jetpack, C4, jeeps and tanks. Each map consists of two gameplay layers the player can seamlessly move between via portals in the environment. In Crash Commando, action, mayhem, frenzy and turmoil take center stage as particles, flames, explosions and bodies controlled by rag-doll physics insure there is never a dull moment. With a host of both multiplayer and single player modes included, players can enjoy Crash Commando either on or offline.

KEY FEATURES
– Fun and Frenzied Multiplayer Action – The hilarious action never slows with up to 12 players battling on a map simultaneously, either online or offline with BOTs.
– Weapons and Explosives Galore – Commandos have an array of weapons to choose from with machine guns, shotguns, rocket launchers, C4, mines and more. Players can jump into an array of controllable vehicles such as jeeps and tanks, to deal even more damage.
– Single Player and Multiplayer Modes – Crash Commando features multiplayer modes like Death Match and team-based game modes as well as single player modes like Boot Camp and custom games versus AI-controlled BOTs.
– Player Profiles – A Duty Records Award system, along with Player Rankings, Trophy Support and online Leaderboards, will track player stats and accomplishments.

PAIN: AMUSEMENT PARK Fact Sheet

Publisher: Sony Computer Entertainment America
Developer: Idol Minds, Inc.
Platform: PLAYSTATION®3 (PS3™) computer entertainment system via PLAYSTATION®Network
Genre: Action / Comedy
Players: 1-4 players
Rating: “T” for “Teen”
Release Date: Summer 2008
Price: $5.99

OVERVIEW
The PAIN expansion pack is more PAINful than ever! This time, we are leaving Downtown and headed to the AMUSEMENT PARK! New to PAIN is online multiplayer mode play and 5 crazy modes to enjoy. The AMUSEMENT PARK still has the same creative, skill-driven comedic experience that presents players with the unique opportunity to control and capture the irreverent style of humor found in slapstick movies and online video clips. But now you are in a whole new PAIN-filled environment!

The Amusement Park keeps the same core, unique PAIN mechanic which allows the player to load characters into an extreme launching device, (this time a broken ride). Fire the character through physics controlled environments such as the “Tilt-a-Hurl, Deuces Wild, and Booty of the Sea”.

Receive points by stringing together PAINful collisions and inducing chaos in the environment. The player must achieve a wide variety of goals and / or reach various scoring milestones in each of the different modes of play. As challenging as it is funny, PAIN includes online leaderboards and has trophy support so you can see where you rank between your friends and throughout the world.

New Modes for PAIN Amusement Park include:

HOT n COLD: A single player puzzle game where the player must find the hidden teddy bear target within the Amusement Park. Each teddy bear detonated by the player returns a message of Hot or cold giving the player clues to the location of the hidden bear.

Clown Toss: A single player game based on Mime Toss. Glass planes are replaced with exploding barrels and the floating Mime is replaced with a Clown bouncing on a pogo stick.

Fun with Explosives: A multi-player game for up to 4 different players. Launch into an environment and attempt to detonate as many explosives as possible.

Trauma: A multi-player game mode that challenges players to cause as much pain to themselves and others as possible. Think the game Go head-to-head with friends and see if they can make all the same elaborate launches.

Call the Shot: A multi-player game mode that lets players challenge each other by choosing a set of two to four objects to hit in a single launch. The more difficult the shot, the more points the challenged player will earn.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!