[E3 2010] Trine Returns With Giant Mushrooms, a Greedy Toad, and 500% More Rainbows!


Last year’s hit physics-based fantasy platformer Trine is officially getting a sequel, with Frozenbyte pairing up with Atlus USA to bring Trine 2 to digital distribution platforms in spring 2011.

Platforms haven’t been confirmed yet, but the original saw release on PC and PSN, and Atlus was actually supposed to be publishing an XBLA version once upon a time (though it never happened for some reason), so I’m betting on all three platforms getting the sequel this time around.

As for the game itself, don’t expect any drastic changes, just little enhancements here and there as a proper sequel to a great game should. The tag-team trio of the knight, rogue, and wizard return with expanded powers, deeper skill trees, and the ability to work together simultaneously to complete even trickier puzzles and face treacherous new foes in online three-player co-op play. According to the trailer, Trine 2 will also feature giant mushrooms, a greedy toad, and 500% more rainbows — now that’s what I’m talking about!

“The Trine series is a bastion of pure gaming fun,” stated Aram Jabbari, Manager of Public Relations and Sales for Atlus, “Expanding upon what was considered one of the best cooperative multiplayer experiences in recent memory, Trine 2 introduces online cooperative support for up to three players, dramatically expanding the fun and appeal of the game’s spectacularly rich action platforming. In addition, the unique traits and abilities of the three character types in Trine 2 mean more now than ever before, with enhanced skill trees and progression ensuring perfect balance. As a result, the game’s new arsenal of thrilling physics-based puzzles delivers just as much challenge and satisfaction for a sole player as for three friends playing together.”

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!