E3 2014: Magicka 2 Conjures Cooperative Spellcasting Chaos on PC and PS4

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After 1,231 days on unemployment, the wizards of Magicka have been hired for a new gig–Magicka 2 for PC and PlayStation 4.

The game was revealed earlier in the week during Sony’s E3 keynote address, Magicka‘s signature brand of irreverent humor on full display for all to see. Barely 10 seconds of actual gameplay is shown, but from Paradox Interactive’s formal press release the sequel doesn’t sound like it’s deviating from the original formula one bit. The game will offer a new post-Wizard Wars campaign with a storyline steeped in Nordic folklore; cooperative 4-player action with always-on friendly fire; an updated spellcasting system which will allow up to five element combinations; customizable robes, staves and weapons with unique abilities; and a new Artifact system which will allow players to activate “switches and options” to customize the gameplay in different ways for expanded replayability.

The only possible concern is the fact that original Magicka creator and current Gauntlet rebooter, Arrowhead Studios has been replaced by Pieces Interactive as the developer. Then again, Pieces did work on some of the later DLC for the original game, so the sequel should be in trustworthy hands.

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!