EA Delays Battlefield: Hardline and Dragon Age: Inquisition


EA’s two biggest blockbuster games planned for this fall have been delayed. One’s still coming out this year, while the other has been pushed back into next year. Bummer, dude.

Battlefield: Hardline, the cops and robbers “war on crime” first-person shooter from Visceral Games and DICE, is the game that will now be launching sometime in early 2015. After the beta during E3, the development team got a lot of great feedback and saw the opportunity to incorporate additional features to further innovate the franchise. The extra time will allow the team to focus on three main things, including:

1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.

2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.

3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.

You can read more detailed information about the delay from DICE VP Karl Magnus Troedsson on the Battlefield blog.


Next we come to Dragon Age: Inquisition, which has been delayed from its previous launch date of October 7th to just before Thanksgiving on November 18th. So that’s a little over a month later than planned. Not too bad.

Here’s a snippet from an update posted to the Dragon Age website by Executive Producer Mark Darrah:

I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.

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