EA Rockets Onto XBLA

After sitting back and watching the Xbox Live Arcade grow into a top downloadable game service, EA has finally decided to join the party with its first-ever XBLA release, Boom Boom Rocket. Conceived by EA’ Pogo team and developed by the talented folks at Bizarre Creations (PGR3, Geometry Wars: Retro Evolved), Boom Boom Rocket is a unique rhythm/music game in which you must detonate fireworks to the beat of remixed classical tunes, and the better your timing the flashier the fireworks display. When it goes live on the XBLA this spring, it will feature single-player and head-to-head multiplayer modes, and each of the game’s 10 tracks will be choreographed into three different skill levels for ultimate accessibility.

“This is a perfect time to bring such a unique and custom-built arcade game to Xbox Live Arcade gamers,” said Chip Lange, EA Vice President. “We’ve crafted Boom Boom Rocket to offer an intensely fun entertainment experience for the thriving community of hard core and casual gamers alike on Xbox Live Arcade. It’s only natural that our launch title comes from the Pogo team, given their remarkable success with casual games.”

More information on Boom Boom Rocket can be found at Bizarre Creations’ dedicated game page. You can also check below for the first batch of screenshots:

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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!