EA Sports Calls a QC Audible, Patches PS Vita Madden NFL 13


I’ve been playing the PlayStation Vita version of Madden NFL 13 for roughly a month now. I’ve completed a full franchise mode season, and have just a few games left in my create-a-superstar campaign and some final online play testing to do before wrapping up my review.

Overall, I’ve been quite pleased by the game, despite how poorly optimized for the Vita hardware the initial build turned out to be. The game’s crashed on me nearly 10 times, and I’ve encountered many instances of chuggy frame rates and random animation glitches. It’s been an underlying disappointment for what has otherwise been a solid handheld performance from gaming’s only NFL franchise.

Fortunately, things have improved drastically of late. Earlier this week, I popped the game in to continue my superstar career and was greeted by a prompt to download a title update. I had patiently been hoping for such a patch, but when it came I didn’t expect much until I found the patch notes on the Madden website and restarted the game with the latest update applied. To my great surprise, EA Sports has addressed damn near every single issue I’ve had a problem with, and then some. Take a look:


Noticeable hitches during cut scenes in between plays, which caused a drop in framerate, have been improved.

Call Your Shots on Defense can now be called during the Offense’s walk to the line instead of having to wait for the Offense to be set.

Gameplay camera adjustments. Cameras should now be closer to the field.

Call Your Shots camera can be accessed during the pre-play walk to the line and will indicate when it is able to be used after the players get set.

Out of memory crash has been fixed when loading in and out of games.

Fixed Left Stick issue during playcall when trying to scroll.

When the user exits from a playbook to a package and starts scrolling, the selection will now move to the top.

Coin toss cameras have been reworked.


Overall online stability improvement. Various issues that may cause a user to disconnect from another user have been addressed.

Unranked games will now influence player skill points.


Team Records have been updated for the previous NFL season in Franchise Mode.


Various commentary issues have been addressed.

Fixed music stacking issues during gameplay.


Sky textures during dusk have been improved.

Clear and Smoked visors will now show up correctly in game.

Players that had graphical issues where their skin was appearing glossy have been addressed.

Sideline players now have been assigned numbers.

Removed unsupported player equipment.

Cut scene camera issues have been fixed.

Dolphins’ alternate uniform pants issue has been corrected.

Players’ uniform pants flickering issue has been fixed.

Stadium wall texture issues fixed.

Fixed player model chin strap not being attached to the player correctly.

Cowboys Stadium texture issues resolved.

In my experience, the game is just a lot more stable and smooth after the patch, as it should have been from the beginning. So, if you put your Vita copy of Madden away (or deleted it from your memory stick) due to the glitchiness, dig it back out and try it again with the new update. If you’re still deciding whether or not to buy it in the first place, check back this coming week for our full review.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!