Far Cry 3 PC Specs and Uplay Activation Detailed

FarCry3

What’s it going to take to view the lush, pristine tropical scenery of Far Cry 3 on your home PC? A beastly gaming rig, that’s what.

Ubisoft has released the system requirements for the Windows version of the third main Far Cry installment, and they definitely demand a high-end machine. The minimum and recommend specs are fairly reasonable, save for the 4GB base memory requirement, but the hi-performance specs get pretty crazy. Of course, if you’re a hardcore PC gamer running the latest and greatest technology, you’ll probably have these specs smoked.

Also of great importance to PC gamers is the type of DRM they’ll face in Far Cry 3. This is Ubisoft after all, a company that has often taken a very customer-unfriendly approach to combating piracy. The good news is Far Cry 3 will not require an always-online connection. Ubisoft has ditched that method, thank the Lord. Instead Far Cry 3 will require a one-time online activation through Uplay. After that, the game can be switched to offline mode in the Uplay settings menu, if you just want to play by yourself without any of the online social features.

Now, on to those system requirements…

Minimum Specs:
DirectX9c graphics card with 512MB Video RAM
Dual core CPU
4GB Memory

Example minimum 1 (NVidia/Intel)
NVidia GTX8800
Intel Core2 Duo E6700

Example minimum 2 (AMD)
AMD Radeon HD2900
AMD Athlon64 X2 6000+

Recommended Specs:
DirectX11 graphics card with 1024MB Video RAM
Quad core CPU
4GB Memory

Example recommended 1 (NVidia/Intel):
NVidia GTX480
Intel Core i3-530

Example recommended 2 (AMD):
AMD Radeon HD5770
AMD Phenom II X2 565

Hi-Performance Specs:
Latest DirectX11 graphics card
Latest quad core CPU
8GB Memory

Example hi-performance (NVidia/Intel):
NVidia GTX680
Intel Core i7-2600K

Example hi-performance (AMD):
AMD Radeon HD7970
AMD Bulldozer FX4150

Far Cry 3 launches December 4th for PC, PS3 and Xbox 360.

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.