Fat Princess: Fistful of Cake? More Like Fistful of Fun!

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PSP ports of PS3-first PSN games have, for the most part, been spotty in quality, so while I was hopeful Fat Princess would be the game to buck the trend, I’d be lying if I said I was overly optimistic.

As it turns out, though, Fat Princess: Fistful of Cake does so much more than simply tack on a goofy subtitle to a stripped-down port of last year’s delectable PS3 multiplayer action game. SuperVillain Studios admirably picked up the mantle from Titan Studios and has delivered not only a comparable portable translation, but one that is in many ways superior to the console original.

Pretty much everything I said in my review of the PS3 version still applies to Fistful of Cake, and at the core it is the same exact game: a team-based arcade action game in a cute fantasy setting with a great sense of humor and loads of comical violence. Surprisingly, there is very little drop-off in graphical quality or technical performance, and even with a reduced button count the controls are spot on. So rest assured, this game looks sensational and plays smoothly on the PSP.

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Even more shocking, Fat Princess is a plumper, meatier game on the PSP, serving up new maps, new modes, and a single-player campaign that is twice as long as that of the PS3 version. The PS3 campaign was really nothing more than a training ground for the online play with a fun storyline, but in Fistful of Cake the campaign plays more like a true campaign rather than a slapdash sequence of bot matches, consisting of diverse mission objectives that teach the basics of each multiplayer match type while still maintaining a link to the storyline. One mission has you rescuing your princess from a dragon, for example — the PS3 version has nothing of the sort.

In addition to the fattened-up campaign, Fistful of Cake features four new play modes on top of the four original modes from the PS3: Team Deathmatch, Invasion, Rescue the Princess and Snatch ‘N Grab (the soccer mini-game and gladiator arena carry over as well). The new match types include:

Jailbreak: A variation of the Invasion mode in which you capture and hold jails to reduce the opposing team’s life counter to zero.

Demolition: Carry bombs into the enemy base and attempt to destroy their throne. The first team to blow up the other team’s throne wins.

Grim Reaper: Players fight for the right to play as the Grim Reaper, slaughtering enemies and collecting souls to earn enough points to win the game.

Dilapidated: Teams begin with broken Hat Machines that must first be fixed.

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Certain compromises were made to stuff in all this extra content, though. Online player count, for starters, has been chopped down from 32 on the PS3 to only 8 on the PSP, and while you can fill up larger matches with bots, the bot AI (particularly for teammates) frequently verges on brain dead. Given the more volatile nature of portable wireless connections, online performance varies wildly from one match to the next as well – sometimes the game plays great, sometimes it is brutalized by lag that cripples hit detection and control response. Actually finding other live players can be difficult at times too, but if you stick it out, fun times await.

Fistful of Cake certainly isn’t a flawless port, but regardless of the online compromises it is immensely entertaining and far exceeds my expectations for what I thought Fat Princess could be as a portable game. Sony would be wise to put out a demo, and maybe even lower the cost so it’s on par with the PS3 game at $15 (it’s currently $20 on UMD and PSN), but it’s definitely loaded with enough content to justify the price hike.

Go ahead and take a bite – I think you’ll find the game quite tasty!

Source: A copy of the game was provided by the publisher for coverage purposes.

About the Author

Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!