Well, that didn’t take long for the second installment in the F.E.A.R. 2: Project Origin behind the scenes series to come out. Following up on yesterday’s debut episode showcasing the game’s story, this entry focuses on the level and art design, mainly how the levels are much more varied than the bland office space environments of the original. Monolith really seem to have listened to all the constructive criticism of the first game, great to see.
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