First Mass Effect 3 Wii U Screenshots and Content Details

MassEffect3_WiiU

The first in-game screen grabs of Mass Effect 3 running on Nintendo’s Wii U answer a couple important questions: How does the game look? And how does it utilize that GamePad thingamajig?

First, it looks fantastic, certainly on par with the other console versions. As for the GamePad functionality, it presents a large tactical map as well as what appear to be ability icons vertically aligned along both sides of the screen for thumb-touch access.

The remaining question I have now is how distracting will it be to have to constantly look back and forth between the TV and the GamePad screen? That’s something that won’t be answered until the game and tablet controller are in my hot little hands (if I even decide to buy a Wii U).

Along with the nice pics, BioWare has also confirmed key details about what content will make the Wii U version, which is scheduled to ship as a launch title this holiday season. All DLC, including the Extended Cut ending, will be included, as well as the complete multiplayer experience and an interactive primer that will bring newcomers up to speed on what went down in the first two games.

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.