Frogwares Shows Off the New Tech Behind Sherlock Holmes: Crimes & Punishments


I expressed some concern when Frogwares announced that the next Sherlock Holmes adventure, Crimes & Punishments, would be switching to Unreal Engine 3 in place of the studio’s homemade engine. Unreal Engine 3 has produced many great games, but I generally prefer when a developer uses its own proprietary tech to build a game from. Homemade engines tend to establish a more distinct artistic presence, while there tends to be a visual uniformity to games using engines like UE3.


After watching the new tech trailer (bottom), though, any concerns I may have had are now squashed. I think I noticed a couple minor instances of the dreaded UE3 texture pop in (sorry, it’s a pet peeve of mine), but overall Sherlock Holmes: Crimes & Punishments is looking mighty impressive, particularly its larger, more richly detailed and varied environments.

What say you, Sherlock mystery fans?

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Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!