Frogwares Shows Off the New Tech Behind Sherlock Holmes: Crimes & Punishments

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I expressed some concern when Frogwares announced that the next Sherlock Holmes adventure, Crimes & Punishments, would be switching to Unreal Engine 3 in place of the studio’s homemade engine. Unreal Engine 3 has produced many great games, but I generally prefer when a developer uses its own proprietary tech to build a game from. Homemade engines tend to establish a more distinct artistic presence, while there tends to be a visual uniformity to games using engines like UE3.

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After watching the new tech trailer (bottom), though, any concerns I may have had are now squashed. I think I noticed a couple minor instances of the dreaded UE3 texture pop in (sorry, it’s a pet peeve of mine), but overall Sherlock Holmes: Crimes & Punishments is looking mighty impressive, particularly its larger, more richly detailed and varied environments.

What say you, Sherlock mystery fans?

About the Author

Matt Litten is a 28 year old from-the-womb gamer turned video game reviewer/blogger and current editor/owner/operator of VGBlogger.com. Matt got his first taste of gaming as a youngster on the NES and Atari, and the rest is history from there. In 2004, three years removed from high school and still looking for a career direction in life, Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com, and after a short stint as US Site Manager for AceGamez Matt turned his attention to VGBlogger, and to this day is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary.