From TimeGate to Human Head, Minimum is Back to Deliver Maximum Shooter Fun


Originally crafted by TimeGate Studios before the company went bankrupt, third-person MOBA-style shooter Minimum is now in the care of publisher Atari and developer Human Head Studios. It is scheduled for a Steam Early Access release on PC this spring.

One look at Minimum will probably stir up similarities between Titanfall, for its intense team-based shooter combat that involves each squad powering up and protecting a giant mech known as a Titan, and Minecraft, for its minimalistic, boxy visuals and heavy emphasis on crafting gear. But looking a little closer will reveal that the game definitely has a style–both visually and in gameplay–that is altogether very different.

Continue reading for a complete overview of features (as provided in a PR fact sheet), as well as new screenshots and the announcement trailer.

Game Overview:
Set in a minimalistic stylized universe, Minimum features fast-paced, session-based combat that pits two teams of five against each other armed with powerful, craftable weapons. Each team has their own gigantic robotic Titan that they power up and support to help them fight and destroy the enemy’s base. At the core of Minimum is an elaborate blueprint crafting system with endless possibilities, where players collect building materials from fallen foes and creatures to craft armor upgrades and gather loot to build more damaging weapons and gear during kill streaks, enabling skilled warriors and Titans to become deadlier as matches progress.

– Customizable Weapons – Create hundreds of lethal weapons that power-up during kill streaks, which can be permanently upgraded and modified via the blueprint crafting system. Prior to each match, players can edit their loadouts to select the weapons they will have access to during play.

– Blueprint Crafting System – Acquire blueprints by netting them with in-game achievements or finding them as randomized drops, and also gather crafting materials of varying rarities and values during matches. New weapons, upgrades, and armor can then be crafted by combining the correct blueprint with the necessary crafting materials.

– Customizable Armor Sets – Earn armor pieces by playing or crafting with the blueprint system. Players can mix and match pieces from each set to create a unique battle look to intimidate foes.

– Deployable Devices – Pack extra firepower during matches by using crafted or earned deployable devices, including turrets, grenades, traps and mines. Fighters can select what devices they carry into battle.

– Titan Mode – Battle in epic matches centered on the player’s Titan, a giant, destructive robot that fights for their team. Players can power up their Titan by performing tasks in-game, can defend their mammoth ally by killing enemy players, and can attack enemy Titans directly. The teams compete until one side’s Titan reaches the enemy base and destroys it.

– Competitive Team-Based Gameplay – Compete in 5v5 team matches using teamwork and cooperation while getting rewarded for individual skill in fast-paced combat zones.

– Full Steam integration – Players sign in with their standard Steam login and will have access to their Steam Wallet and Inventory, allowing them to trade crafting items, blueprints and other items acquired in-game with other Steam members. Steam will also provide automatic matchmaking so players don’t need to hunt for servers.

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About the Author

Matt Litten is the full-time editor and owner of He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website After the sad and untimely close of BonusStage, the former staff went on to found After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!