Ghost Recon Online Will Soon Become Ghost Recon: Phantoms

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Having been in beta for quite a while now, free-to-play tactical shooter Ghost Recon Online will soon be done with testing and ready for a full launch on PC and Steam. How soon? April 10th has been targeted as the official launch date. On that day, Ghost Recon Online will also cease to exist as Ghost Recon Online, it will switch to its new title, Ghost Recon: Phantoms. But don’t worry, the name change will NOT affect the accounts of current players.

The final release will do a whole lot more than simply change the subtitle from Online to Phantoms. According to the game’s producer, Corey Facteau:

“The end of open beta is a new start to the game. The difference between where the game started and the game today is so considerable that we felt we should mark it with a fresh identity. Feedback from our five million players throughout beta enabled us to continuously increase the content of the game and to improve what makes the game unique, the blending of intense shooters with the teamwork and tactical depth of MOBAs. Ghost Recon Phantoms brings a narrative layer to the game based around The Phantoms, ex-Ghosts and current adversaries who left The Ghosts to pursue personal agendas. We’ve also added new gameplay elements to expand the depth of the game and give new experiences to seasoned veterans. Of course, no accounts will be wiped, and our current players will not have to start over.”

Below you will find more specific changes Ubisoft Singapore has lined up for Ghost Recon: Phantoms (from www.GhostReconOnline.com), intermixed with some before and after screenshots showing drastically improved lighting and texturing.

Updated Characters and Maps
The game’s new identity comes with a new art direction, including new character and devices design for all three classes as well as a complete reworking of lighting and level design on the majority of maps. Referencing military system prototypes, the art team created realistic new gear for players to deliver an experience representative of tomorrow’s battlefields.
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Major Changes in Matchmaking and Customization
With the launch of the game, the Development team is also going to address the main concerns of the players. The matchmaking will now take into account both the skills and gear, which will grant a fair gaming experience to all users, both new and veterans, paying or not. The team is also going to reveal the new “Mod Master” and weapon camo systems, which will allow countless customization possibilities. More information about these changes will follow over the coming days.
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Upcoming Features
Post-launch the team will continue to develop new features and weapons to keep the gameplay dynamic. Currently the team is fine-tuning tactical insertions and smoke grenades, which are being tested in large scale playtests by the community before being released in-game in the near future.
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Matt Litten is the full-time editor and owner of VGBlogger.com. He is responsible for maintaining the day to day operation of the site, editing all staff content before it is published, and contributing regular news, reviews, previews and other articles. Matt landed his first gig in the video game review business writing for the now-defunct website BonusStage.com. After the sad and untimely close of BonusStage, the former staff went on to found VGBlogger.com. After a short stint as US Site Manager for AceGamez, Matt assumed full ownership over VGBlogger, and to this day he is dedicated to making it one of the top video game blogs in all the blogosphere. Matt is a fair-minded reviewer and lover of games of all platforms and types, big or small, hyped or niche, big-budget or indie. But that doesn't mean he will let poor games slide without a good thrashing when necessary!